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686b896396
This allows moving the logic out of PlayWordMediator (it will make it easier to have a different behaviour for different mode types).
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2009-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "play_model.h"
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#include "encoding.h"
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#include "debug.h"
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INIT_LOGGER(qt, PlayModel);
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PlayModel::PlayModel()
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{
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}
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void PlayModel::clear()
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{
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setCoord(Coord());
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setMove(Move());
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}
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void PlayModel::setCoord(const Coord &iCoord)
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{
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// Avoid useless work
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if (iCoord == m_currCoord)
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return;
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m_prevCoord = m_currCoord;
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m_currCoord = iCoord;
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emit coordChanged(iCoord, m_prevCoord);
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}
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void PlayModel::setMove(const Move &iMove)
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{
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ASSERT(iMove.isValid() || iMove.isInvalid() || iMove.isNull(),
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"Unexpected move type");
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LOG_DEBUG("Setting PlayModel move to " << lfw(iMove.toString()));
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// Avoid useless work
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if (iMove == m_currMove)
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return;
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m_prevMove = m_currMove;
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m_currMove = iMove;
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emit moveChanged(iMove, m_prevMove);
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}
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void PlayModel::playWord(const wstring &iWord, const wstring &iCoord)
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{
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emit movePlayed(iWord, iCoord);
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}
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