eliot/game/tile.h
Olivier Teulière 82547c5f66 - Better handling of the players with inheritance and with a clean interface
for the AI players
 - Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00

70 lines
2.1 KiB
C++

/*****************************************************************************
* Copyright (C) 2005 Eliot
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: tile.h,v 1.2 2005/02/17 20:01:59 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _TILE_H_
#define _TILE_H_
#include <list>
using namespace std;
/*************************
* A Tile is the internal representation
* used within the game library to
* handle letters
*************************/
class Tile
{
public:
Tile(char c = 0);
virtual ~Tile() {}
bool isEmpty() const { return m_dummy; }
bool isJoker() const { return m_joker; }
bool isVowel() const;
bool isConsonant() const;
int maxNumber() const;
int getPoints() const;
char toChar() const;
static const Tile &dummy() { return m_TheDummy; }
static const Tile &Joker() { return m_TheJoker; }
static const list<Tile>& getAllTiles();
bool operator <(const Tile &iOther) const;
bool operator ==(const Tile &iOther) const;
bool operator !=(const Tile &iOther) const;
private:
char m_char;
bool m_joker;
bool m_dummy;
// Special tiles are declared static
static const Tile m_TheJoker;
static const Tile m_TheDummy;
// XXX: this should probably be moved to the Bag class...
static list<Tile> m_tilesList;
};
#endif