eliot/game/tile.cpp
Olivier Teulière b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00

194 lines
4.6 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: tile.cpp,v 1.1 2005/02/05 11:14:56 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#include "tile.h"
#include <ctype.h>
/*************************
* Zero + 26 letters + joker
*************************/
#define TILES_NUMBER 28
/* The jokers and the 'Y' can be considered both as vowels or consonants */
const int Tiles_vowels[TILES_NUMBER] =
{
/* x A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ? */
0,1,0,0,0, 1,0,0,0,1,0, 0,0,0,0,1,0,0,0,0,0,1,0, 0, 0, 1, 0,1
};
const int Tiles_consonants[TILES_NUMBER] =
{
/* x A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ? */
0,0,1,1,1, 0,1,1,1,0,1, 1,1,1,1,0,1,1,1,1,1,0,1, 1, 1, 1, 1,1
};
const int Tiles_numbers[TILES_NUMBER] =
{
/* x A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ? */
0,9,2,2,3,15,2,2,2,8,1, 1,5,3,6,6,2,1,6,6,6,6,2, 1, 1, 1, 1,2
};
const int Tiles_points[TILES_NUMBER] =
{
/* x A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ? */
0,1,3,3,2, 1,4,2,4,1,8,10,1,2,1,1,3,8,1,1,1,1,4,10,10,10,10,0
};
list<Tile> Tile::m_tilesList;
const Tile Tile::m_TheJoker('?');
const Tile Tile::m_TheDummy(0);
Tile::Tile(char c)
{
if (c == '?')
{
m_joker = true;
m_dummy = false;
m_char = 63;
}
else if (isalpha(c))
{
// XXX: is a lowercase character always a joker?
m_joker = islower(c);
m_dummy = false;
m_char = toupper(c);
}
else
{
m_joker = false;
m_dummy = true;
m_char = 0;
}
}
bool Tile::isVowel() const
{
if (m_dummy)
return false;
if (m_joker)
return Tiles_vowels[27];
return Tiles_vowels[m_char - 'A' + 1];
}
bool Tile::isConsonant() const
{
if (m_dummy)
return false;
if (m_joker)
return Tiles_consonants[27];
return Tiles_consonants[m_char - 'A' + 1];
}
int Tile::maxNumber() const
{
if (m_dummy)
return false;
if (m_joker)
return Tiles_numbers[27];
return Tiles_numbers[m_char - 'A' + 1];
}
int Tile::getPoints() const
{
if (m_dummy)
return false;
if (m_joker)
return Tiles_points[27];
return Tiles_points[m_char - 'A' + 1];
}
const list<Tile>& Tile::getAllTiles()
{
if (Tile::m_tilesList.size() == 0)
{
// XXX: this should be filled from a "language file" instead
for (char i = 'A'; i <= 'Z'; i++)
Tile::m_tilesList.push_back(Tile(i));
m_tilesList.push_back(Tile('?'));
}
return Tile::m_tilesList;
}
char Tile::toChar() const
{
// XXX: What should we return for a dummy char?
if (m_dummy)
return '%';
// XXX: is this clever enough?
if (m_joker)
{
if (isalpha(m_char))
return tolower(m_char);
else
return '?';
}
return m_char;
}
bool Tile::operator <(const Tile &iOther) const
{
if (iOther.m_dummy)
return false;
else if (m_dummy)
return true;
else if (m_joker)
return false;
else if (iOther.m_joker)
return true;
else
return m_char < iOther.m_char;
}
bool Tile::operator ==(const Tile &iOther) const
{
if (m_dummy || iOther.m_dummy)
return m_dummy == iOther.m_dummy;
if (m_joker || iOther.m_joker)
{
if (m_joker != iOther.m_joker)
return false;
return m_char == iOther.m_char;
}
return m_char == iOther.m_char;
// return (m_joker && iOther.m_joker && m_char == iOther.m_char) ||
// (m_dummy && iOther.m_dummy) ||
// (!m_dummy && !iOther.m_dummy
// && !m_joker && !iOther.m_joker
// && m_char == iOther.m_char);
}
bool Tile::operator !=(const Tile &iOther) const
{
return !(*this == iOther);
}