eliot/game/turn.h
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

80 lines
2.5 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
/**
* \file turn.h
* \brief Game turn (= id + pldrack + move)
* \author Antoine Fraboulet
* \date 2005
*/
#ifndef _TURN_H
#define _TURN_H
#include <string>
#include "pldrack.h"
#include "move.h"
using std::wstring;
/**
* A Turn is the information about one 'move' done by a player.
* It consists of the player who played, the rack, and the actual move.
* A turn also has an id (XXX: currently never read)
*
* This class has no logic, it is merely there to aggregate corresponding
* data.
*/
class Turn
{
public:
Turn();
Turn(unsigned int iNum, unsigned int iPlayerId,
const PlayedRack& iPldRack, const Move& iMove);
void setNum(unsigned int iNum) { m_num = iNum; }
void setPlayer(unsigned int iPlayerId) { m_playerId = iPlayerId; }
void setPlayedRack(const PlayedRack& iPldRack) { m_pldrack = iPldRack; }
void setMove(const Move& iMove) { m_move = iMove; }
unsigned int getNum() const { return m_num; }
unsigned int getPlayer() const { return m_playerId; }
const PlayedRack& getPlayedRack() const { return m_pldrack; }
const Move& getMove() const { return m_move; }
wstring toString(bool iShowExtraSigns = false) const;
private:
unsigned int m_num;
unsigned int m_playerId;
PlayedRack m_pldrack;
Move m_move;
};
#endif
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