mirror of
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542 lines
16 KiB
C++
542 lines
16 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "config.h"
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#include <QTableWidget>
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#include <QPushButton>
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#include <QHeaderView>
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#include <QComboBox>
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#include <QSpinBox>
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#include <QKeyEvent>
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#include <QMenu>
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#include <QAction>
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#include <QShortcut>
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#include <QSettings>
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#include "players_table_helper.h"
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#include "custom_popup.h"
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#include "qtcommon.h"
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#include "debug.h"
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INIT_LOGGER(qt, PlayersTableHelper);
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const char * PlayersTableHelper::kHUMAN = _("Human");
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const char * PlayersTableHelper::kAI = _("Computer");
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// Global function, used to put PlayerDef in a QSet
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uint qHash(const PlayerDef &key)
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{
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return qHash(key.name) ^ qHash(key.type) ^ qHash(key.level);
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}
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PlayerDef::PlayerDef(QString iName, QString iType, QString iLevel, bool iIsDefault)
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: name(iName), type(iType), level(iLevel), isDefault(iIsDefault)
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{
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}
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bool PlayerDef::operator==(const PlayerDef &iOther) const
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{
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// Ignore the "isDefault" flag
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return name == iOther.name
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&& type == iOther.type
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&& level == iOther.level;
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}
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PlayersTableHelper::PlayersTableHelper(QObject *parent,
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QTableWidget *tablePlayers,
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QPushButton *addButton,
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QPushButton *removeButton,
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bool showDefaultColumn)
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: QObject(parent), m_tablePlayers(tablePlayers),
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m_buttonAdd(addButton), m_buttonRemove(removeButton),
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m_showDefaultColumn(showDefaultColumn),
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m_buttonUp(0), m_buttonDown(0)
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{
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// Initialize the table headers
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tablePlayers->setColumnCount(m_showDefaultColumn ? 4 : 3);
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tablePlayers->setHorizontalHeaderItem(0, new QTableWidgetItem(_q("Name")));
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tablePlayers->setHorizontalHeaderItem(1, new QTableWidgetItem(_q("Type")));
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tablePlayers->setHorizontalHeaderItem(2, new QTableWidgetItem(_q("Level")));
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tablePlayers->setHorizontalHeaderItem(3, new QTableWidgetItem(_q("Default")));
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QHeaderView *header = tablePlayers->horizontalHeader();
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header->setHighlightSections(false);
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header->setStretchLastSection(true);
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header->setDefaultAlignment(Qt::AlignLeft);
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header->resizeSection(0, 200);
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header->resizeSection(1, 100);
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header->resizeSection(2, 50);
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header->resizeSection(3, 70);
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tablePlayers->verticalHeader()->setVisible(false);
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// Set other table properties
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tablePlayers->setAlternatingRowColors(true);
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tablePlayers->setSelectionBehavior(QAbstractItemView::SelectRows);
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tablePlayers->setShowGrid(false);
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if (m_buttonAdd)
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{
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QObject::connect(m_buttonAdd, SIGNAL(clicked()),
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this, SLOT(addRow()));
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}
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if (m_buttonRemove)
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{
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QObject::connect(m_buttonRemove, SIGNAL(clicked()),
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this, SLOT(removeSelectedRows()));
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}
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QObject::connect(tablePlayers, SIGNAL(itemSelectionChanged()),
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this, SLOT(enableSelDepButtons()));
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PlayersTypeDelegate *typeDelegate = new PlayersTypeDelegate(this);
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m_tablePlayers->setItemDelegateForColumn(1, typeDelegate);
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PlayersLevelDelegate *levelDelegate = new PlayersLevelDelegate(this);
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m_tablePlayers->setItemDelegateForColumn(2, levelDelegate);
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// Add a context menu for the results
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CustomPopup *popup = new CustomPopup(m_tablePlayers);
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QObject::connect(popup, SIGNAL(popupCreated(QMenu&, const QPoint&)),
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this, SLOT(populateMenu(QMenu&, const QPoint&)));
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}
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void PlayersTableHelper::setUpDown(QPushButton *iButtonUp, QPushButton *iButtonDown)
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{
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ASSERT(m_buttonUp == 0 && m_buttonDown == 0,
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"The up and down buttons can only be associated once");
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m_buttonUp = iButtonUp;
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m_buttonDown = iButtonDown;
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QObject::connect(m_buttonUp, SIGNAL(clicked()),
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this, SLOT(moveSelectionUp()));
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QObject::connect(m_buttonDown, SIGNAL(clicked()),
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this, SLOT(moveSelectionDown()));
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// Set a correct initial state
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enableSelDepButtons();
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}
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void PlayersTableHelper::populateMenu(QMenu &iMenu, const QPoint &iPoint)
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{
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const QModelIndex &index = m_tablePlayers->indexAt(iPoint);
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if (!index.isValid())
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return;
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Q_FOREACH(QAction *action, m_popupActions)
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{
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iMenu.addAction(action);
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}
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}
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void PlayersTableHelper::addPopupAction(QAction *iAction)
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{
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m_popupActions.push_back(iAction);
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}
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void PlayersTableHelper::addPopupRemoveAction()
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{
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QAction *removeAction = new QAction(_q("Remove selected player(s)"), this);
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removeAction->setStatusTip(_q("Remove the selected player(s) from the list"));
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removeAction->setShortcut(QKeySequence::Delete);
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QObject::connect(removeAction, SIGNAL(triggered()),
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this, SLOT(removeSelectedRows()));
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// Add the action to the popup menu...
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addPopupAction(removeAction);
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// ... and to the table itself
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m_tablePlayers->addAction(removeAction);
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}
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void PlayersTableHelper::enableSelDepButtons()
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{
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bool hasSelection = !m_tablePlayers->selectedItems().isEmpty();
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if (m_buttonRemove)
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m_buttonRemove->setEnabled(hasSelection);
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if (m_buttonUp)
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m_buttonUp->setEnabled(hasSelection);
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if (m_buttonDown)
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m_buttonDown->setEnabled(hasSelection);
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}
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void PlayersTableHelper::removeSelectedRows()
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{
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bool changed = false;
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QItemSelectionModel *selModel = m_tablePlayers->selectionModel();
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for (int i = m_tablePlayers->rowCount() - 1; i >= 0; --i)
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{
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if (selModel->isRowSelected(i, QModelIndex()))
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{
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changed = true;
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m_tablePlayers->removeRow(i);
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}
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}
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if (changed)
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emit rowCountChanged();
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}
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void PlayersTableHelper::addRow()
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{
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addPlayer(PlayerDef(_q("New player"), _q(kHUMAN), "", false),
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true, true);
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}
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QList<PlayerDef> PlayersTableHelper::getPlayers(bool onlySelected) const
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{
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QList<PlayerDef> playersList;
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QItemSelectionModel *selModel = m_tablePlayers->selectionModel();
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for (int i = 0; i < m_tablePlayers->rowCount(); ++i)
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{
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if (onlySelected && !selModel->isRowSelected(i, QModelIndex()))
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continue;
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const QVariant & data = m_tablePlayers->model()->data(m_tablePlayers->model()->index(i, 3));
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PlayerDef playerDef(m_tablePlayers->item(i, 0)->text(),
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m_tablePlayers->item(i, 1)->text(),
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m_tablePlayers->item(i, 2)->text(),
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data.toBool());
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playersList.push_back(playerDef);
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}
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return playersList;
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}
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int PlayersTableHelper::getRowCount() const
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{
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return m_tablePlayers->rowCount();
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}
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void PlayersTableHelper::addPlayers(const QList<PlayerDef> &iList)
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{
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Q_FOREACH(const PlayerDef &player, iList)
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{
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addPlayer(player, false, false);
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}
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}
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void PlayersTableHelper::addPlayer(const PlayerDef &iPlayer,
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bool selectAndEdit,
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bool renameIfDuplicate)
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{
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QSet<PlayerDef> tmpSet = getPlayers(false).toSet();
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PlayerDef def = normalize(iPlayer);
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// Generate a unique name if needed
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if (renameIfDuplicate)
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{
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int i = 1;
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while (tmpSet.contains(def))
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{
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def.name = QString("%1 (%2)").arg(iPlayer.name).arg(i);
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++i;
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}
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}
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else if (tmpSet.contains(def))
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{
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return;
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}
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// Add the player
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addRow(def);
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if (selectAndEdit)
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{
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int row = m_tablePlayers->rowCount() - 1;
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// Give focus to the newly created cell containing the player name
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m_tablePlayers->setCurrentCell(row, 0,
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QItemSelectionModel::ClearAndSelect |
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QItemSelectionModel::Current |
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QItemSelectionModel::Rows);
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// Edit the name
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m_tablePlayers->editItem(m_tablePlayers->item(row, 0));
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}
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}
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void PlayersTableHelper::addRow(const PlayerDef &iDef)
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{
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const int row = m_tablePlayers->rowCount();
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m_tablePlayers->setRowCount(row + 1);
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m_tablePlayers->setRowHeight(row, 24);
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m_tablePlayers->setItem(row, 0, new QTableWidgetItem(iDef.name));
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m_tablePlayers->setItem(row, 1, new QTableWidgetItem(iDef.type));
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m_tablePlayers->setItem(row, 2, new QTableWidgetItem(iDef.level));
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QTableWidgetItem *item = new QTableWidgetItem;
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item->setData(Qt::DisplayRole, iDef.isDefault);
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m_tablePlayers->setItem(row, 3, item);
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emit rowCountChanged();
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}
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void PlayersTableHelper::moveRow(int rowFrom, int rowTo)
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{
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ASSERT(rowFrom >= 0 && rowFrom < m_tablePlayers->rowCount(),
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"Invalid rowFrom argument: " << rowFrom);
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ASSERT(rowTo >= 0 && rowTo < m_tablePlayers->rowCount(),
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"Invalid rowTo argument: " << rowTo);
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ASSERT(rowFrom != rowTo, "moveRow() should be called with different values");
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// We are going to insert a row, so update the indices
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int realFrom = rowFrom;
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int realTo = rowTo;
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if (rowFrom < rowTo)
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realTo = rowTo + 1;
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else
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realFrom = rowFrom + 1;
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// Insert a new row
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QAbstractItemModel *model = m_tablePlayers->model();
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model->insertRow(realTo);
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// Copy the values from the row to move
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for (int col = 0; col < model->columnCount(); ++col)
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{
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QMap<int, QVariant> itemData = model->itemData(model->index(realFrom, col));
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model->setItemData(model->index(realTo, col), itemData);
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}
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// Delete the old row
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model->removeRow(realFrom);
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}
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void PlayersTableHelper::moveSelectionUp()
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{
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QItemSelectionModel *selModel = m_tablePlayers->selectionModel();
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if (!selModel->hasSelection())
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return;
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for (int i = 0; i < m_tablePlayers->rowCount() - 1; ++i)
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{
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if (!selModel->isRowSelected(i, QModelIndex()) &&
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selModel->isRowSelected(i + 1, QModelIndex()))
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{
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// Find the first unselected row after this contiguous selection
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int j = i + 1;
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while (j + 1 < m_tablePlayers->rowCount() &&
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selModel->isRowSelected(j + 1, QModelIndex()))
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++j;
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// Move the row
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moveRow(i, j);
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// Skip ahead
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i = j;
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}
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}
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}
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void PlayersTableHelper::moveSelectionDown()
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{
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QItemSelectionModel *selModel = m_tablePlayers->selectionModel();
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if (!selModel->hasSelection())
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return;
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for (int i = m_tablePlayers->rowCount() - 1; i >= 0; --i)
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{
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if (!selModel->isRowSelected(i, QModelIndex()) &&
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selModel->isRowSelected(i - 1, QModelIndex()))
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{
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// Find the last row of this contiguous selection
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int j = i - 1;
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while (j - 1 < m_tablePlayers->rowCount() &&
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selModel->isRowSelected(j - 1, QModelIndex()))
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--j;
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// Move the row
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moveRow(i, j);
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// Skip ahead
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i = j;
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}
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}
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}
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PlayerDef PlayersTableHelper::normalize(const PlayerDef &iDef) const
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{
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PlayerDef defCopy = iDef;
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defCopy.type = iDef.type == _q(kAI) ? _q(kAI) : _q(kHUMAN);
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QString level;
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if (defCopy.type == _q(kAI))
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{
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bool ok = false;
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int value = iDef.level.toInt(&ok);
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if (!ok)
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value = 100;
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if (value < 0)
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value = 0;
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if (value > 100)
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value = 100;
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level = QString("%1").arg(value);
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}
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else
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level = "";
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defCopy.level = level;
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return defCopy;
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}
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QList<PlayerDef> PlayersTableHelper::getFavPlayers()
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{
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QList<PlayerDef> playersList;
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QSettings qs;
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int size = qs.beginReadArray("FavPlayers");
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for (int i = 0; i < size; ++i)
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{
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qs.setArrayIndex(i);
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PlayerDef playerDef(qs.value("name").toString(),
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qs.value("type").toString(),
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qs.value("level").toString(),
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qs.value("default").toBool());
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playersList.push_back(playerDef);
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}
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qs.endArray();
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return playersList;
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}
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void PlayersTableHelper::saveFavPlayers(const QList<PlayerDef> &iFavPlayers)
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{
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QSettings qs;
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qs.remove("FavPlayers");
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qs.beginWriteArray("FavPlayers");
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for (int i = 0; i < iFavPlayers.size(); ++i)
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{
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LOG_DEBUG("Writing fav player");
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qs.setArrayIndex(i);
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qs.setValue("name", iFavPlayers.at(i).name);
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qs.setValue("type", iFavPlayers.at(i).type);
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qs.setValue("level", iFavPlayers.at(i).level);
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qs.setValue("default", iFavPlayers.at(i).isDefault);
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}
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qs.endArray();
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}
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PlayersTypeDelegate::PlayersTypeDelegate(QObject *parent)
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: QItemDelegate(parent)
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{
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}
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QWidget *PlayersTypeDelegate::createEditor(QWidget *parent,
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const QStyleOptionViewItem &,
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const QModelIndex &) const
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{
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QComboBox *editor = new QComboBox(parent);
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editor->addItem(_q(PlayersTableHelper::kHUMAN));
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editor->addItem(_q(PlayersTableHelper::kAI));
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return editor;
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}
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void PlayersTypeDelegate::setEditorData(QWidget *editor,
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const QModelIndex &index) const
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{
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QComboBox *combo = static_cast<QComboBox*>(editor);
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QString text = index.model()->data(index, Qt::DisplayRole).toString();
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combo->setCurrentIndex(combo->findText(text));
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}
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void PlayersTypeDelegate::setModelData(QWidget *editor,
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QAbstractItemModel *model,
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const QModelIndex &index) const
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{
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QComboBox *combo = static_cast<QComboBox*>(editor);
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model->setData(index, combo->currentText());
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// Adapt the level to the chosen type of player
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QModelIndex levelIndex = model->index(index.row(), 2);
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if (combo->currentText() == _q(PlayersTableHelper::kHUMAN))
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model->setData(levelIndex, QVariant());
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else
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model->setData(levelIndex, 100);
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}
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void PlayersTypeDelegate::updateEditorGeometry(QWidget *editor,
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const QStyleOptionViewItem &option,
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const QModelIndex &) const
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{
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editor->setGeometry(option.rect);
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}
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PlayersLevelDelegate::PlayersLevelDelegate(QObject *parent)
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: QItemDelegate(parent)
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{
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}
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QWidget *PlayersLevelDelegate::createEditor(QWidget *parent,
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const QStyleOptionViewItem &,
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const QModelIndex &index) const
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{
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// Allow changing the level only for computer players, i.e.
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// if there is a level defined
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const QAbstractItemModel *model = index.model();
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QString type = model->data(model->index(index.row(), 1), Qt::DisplayRole).toString();
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if (type != _q(PlayersTableHelper::kAI))
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return NULL;
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QSpinBox *editor = new QSpinBox(parent);
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editor->setMinimum(0);
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editor->setMaximum(100);
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return editor;
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}
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void PlayersLevelDelegate::setEditorData(QWidget *editor,
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const QModelIndex &index) const
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{
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QSpinBox *spinBox = static_cast<QSpinBox*>(editor);
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int value = index.model()->data(index, Qt::DisplayRole).toInt();
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spinBox->setValue(value);
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}
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void PlayersLevelDelegate::setModelData(QWidget *editor,
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QAbstractItemModel *model,
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const QModelIndex &index) const
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{
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QSpinBox *spinBox = static_cast<QSpinBox*>(editor);
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model->setData(index, spinBox->value());
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}
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void PlayersLevelDelegate::updateEditorGeometry(QWidget *editor,
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const QStyleOptionViewItem &option,
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const QModelIndex &) const
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{
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editor->setGeometry(option.rect);
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}
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