mirror of
git://git.savannah.nongnu.org/eliot.git
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83baec368b
This commit also adds a setting to disable the elapsed-time penalty.
177 lines
4.6 KiB
C++
177 lines
4.6 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2007-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <boost/foreach.hpp>
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#include <wctype.h>
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#include <sstream>
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#include "move.h"
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#include "rack.h"
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#include "pldrack.h"
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#include "encoding.h"
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#include "debug.h"
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INIT_LOGGER(game, Move);
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Move::Move(int iPoints)
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:m_score(iPoints)
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{
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m_type = NO_MOVE;
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}
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Move::Move(const Round &iRound)
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: m_score(0), m_round(iRound)
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{
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m_type = VALID_ROUND;
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m_score = m_round.getPoints();
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}
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Move::Move(const wstring &iWord, const wstring &iCoord)
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: m_word(iWord), m_coord(iCoord)
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{
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m_type = INVALID_WORD;
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m_score = 0;
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}
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Move::Move(const wstring &iLetters)
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: m_score(0), m_letters(iLetters)
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{
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// Make the letters uppercase
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m_letters = toUpper(m_letters);
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if (m_letters.empty())
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m_type = PASS;
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else
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m_type = CHANGE_LETTERS;
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}
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const Round & Move::getRound() const
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{
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ASSERT(m_type == VALID_ROUND, "Incorrect move type");
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return m_round;
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}
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const wstring & Move::getBadWord() const
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{
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ASSERT(m_type == INVALID_WORD, "Incorrect move type");
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return m_word;
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}
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const wstring & Move::getBadCoord() const
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{
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ASSERT(m_type == INVALID_WORD, "Incorrect move type");
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return m_coord;
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}
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const wstring & Move::getChangedLetters() const
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{
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ASSERT(m_type == CHANGE_LETTERS || m_type == PASS, "Incorrect move type");
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return m_letters;
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}
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PlayedRack Move::ComputeRackForMove(const PlayedRack &iOldRack, const Move &iMove)
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{
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// Start from the given rack
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// 03 sept 2000: We have to sort the tiles according to the new rules
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// Using a Rack object will indirectly do it for us
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Rack newRack = iOldRack.getRack();
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if (iMove.isValid())
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{
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// Remove the played tiles from the rack
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const Round &round = iMove.getRound();
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for (unsigned int i = 0; i < round.getWordLen(); i++)
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{
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if (round.isPlayedFromRack(i))
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{
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if (round.isJoker(i))
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newRack.remove(Tile::Joker());
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else
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newRack.remove(round.getTile(i));
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}
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}
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}
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else if (iMove.isChangeLetters())
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{
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// Remove the changed tiles from the rack
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const wstring & changed = iMove.getChangedLetters();
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BOOST_FOREACH(wchar_t ch, changed)
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{
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newRack.remove(Tile(ch));
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}
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}
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else if (iMove.isNull())
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{
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// Special case: when the player didn't play, we keep the
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// original played rack, to avoid the implicit reordering
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// of the "old" tiles, and to keep the nice '+' in the display.
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// This is only used in FreeGame mode at the moment (for the Moves
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// of the players who didn't played), and this rule is a bit arbitrary:
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// in this mode, the distinction between "old" and "new" tiles
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// is only useful to display the game history...
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return iOldRack;
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}
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PlayedRack newPldRack;
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newPldRack.setOld(newRack);
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return newPldRack;
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}
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wstring Move::toString() const
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{
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wstringstream wss;
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if (m_type == NO_MOVE)
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wss << "NO_MOVE";
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else if (m_type == PASS)
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wss << "PASS";
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else if (m_type == CHANGE_LETTERS)
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wss << "CHANGE=" << m_letters;
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else if (m_type == INVALID_WORD)
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wss << "INVALID: word=" << m_word << " coords=" << m_coord;
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else if (m_type == VALID_ROUND)
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wss << "VALID: word=" << m_round.toString();
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wss << " score=" << m_score;
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return wss.str();
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}
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bool Move::operator==(const Move &iOther) const
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{
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return m_type == iOther.m_type
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&& m_score == iOther.m_score
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&& m_word == iOther.m_word
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&& m_coord == iOther.m_coord
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&& m_letters == iOther.m_letters
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&& m_round == iOther.m_round;
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}
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