eliot/game/cmd/topping_move_cmd.h
Olivier Teulière 57a2c0690f Topping: keep track of all the moves played by the player.
The timing information is currently not used at all.
2012-12-29 17:51:52 +01:00

63 lines
1.8 KiB
C++

/*******************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef TOPPING_MOVE_CMD_H_
#define TOPPING_MOVE_CMD_H_
#include "command.h"
#include "move.h"
#include "pldrack.h"
#include "logging.h"
class Player;
class Rack;
/**
* This class implements the Command design pattern.
* It encapsulates the logic to keep track of all the moves played by a player
* in topping mode.
*/
class ToppingMoveCmd: public Command
{
DEFINE_LOGGER();
public:
ToppingMoveCmd(unsigned iPlayerId, const Move &iMove, int iElapsed);
virtual wstring toString() const;
// Getters
unsigned getPlayerId() const { return m_playerId; }
const Move & getMove() const { return m_move; }
int getElapsedTime() const { return m_elapsed; }
protected:
virtual void doExecute();
virtual void doUndo();
private:
unsigned m_playerId;
Move m_move;
int m_elapsed;
};
#endif