eliot/game/arbitration.cpp
Olivier Teulière 89b5f757ca Topping: do not assign an empty move to the player immediately.
It is now done only after a timeout, to avoid the need to replace
this empty move when the player finds a top move.
2013-01-15 11:43:30 +01:00

255 lines
7.9 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <boost/foreach.hpp>
#include "arbitration.h"
#include "rack.h"
#include "player.h"
#include "turn.h"
#include "results.h"
#include "cmd/game_rack_cmd.h"
#include "cmd/player_move_cmd.h"
#include "cmd/player_event_cmd.h"
#include "settings.h"
#include "encoding.h"
#include "debug.h"
INIT_LOGGER(game, Arbitration);
Arbitration::Arbitration(const GameParams &iParams, const Game *iMasterGame)
: Duplicate(iParams, iMasterGame)
{
}
void Arbitration::setRackRandom()
{
ASSERT(!hasMasterGame(),
"Changing the rack is not allowed when there is a master game");
undoCurrentRack();
const PlayedRack &newRack =
helperSetRackRandom(getHistory().getCurrentRack(), true, RACK_NEW);
setGameAndPlayersRack(newRack, true);
}
void Arbitration::setRackManual(const wstring &iLetters)
{
ASSERT(!hasMasterGame(),
"Changing the rack is not allowed when there is a master game");
undoCurrentRack();
// Letters can be lowercase or uppercase as they are
// coming from user input. We do not consider a lowercase
// letter to be a joker which has been assigned to a letter.
// As a result, we simply make all the letters uppercase
const wstring &upperLetters = toUpper(iLetters);
const PlayedRack &newRack = helperSetRackManual(false, upperLetters);
setGameAndPlayersRack(newRack, true);
}
void Arbitration::search(LimitResults &oResults)
{
const Rack &rack = getHistory().getCurrentRack().getRack();
LOG_DEBUG("Performing search for rack " + lfw(rack.toString()));
int limit = Settings::Instance().getInt("arbitration.search-limit");
oResults.setLimit(limit);
oResults.search(getDic(), getBoard(), rack, getHistory().beforeFirstRound());
LOG_DEBUG("Found " << oResults.size() << " results");
}
Move Arbitration::checkWord(const wstring &iWord,
const wstring &iCoords) const
{
Move move;
checkPlayedWord(iCoords, iWord, move, true);
return move;
}
void Arbitration::setSolo(unsigned iPlayerId, int iPoints)
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
ASSERT(iPoints >= 0, "Expected a positive value for the solo");
if (iPoints == 0)
{
// Retrieve the default value of the solo
iPoints = Settings::Instance().getInt("arbitration.solo-value");
}
LOG_INFO("Giving a solo of " << iPoints << " to player " << iPlayerId);
// If an existing solo exists, get rid of it
const PlayerEventCmd *cmd = getPlayerEvent(iPlayerId, PlayerEventCmd::SOLO);
if (cmd != 0)
{
accessNavigation().dropCommand(*cmd);
}
Command *pCmd = new PlayerEventCmd(*m_players[iPlayerId],
PlayerEventCmd::SOLO, iPoints);
accessNavigation().insertCommand(pCmd);
}
void Arbitration::removeSolo(unsigned iPlayerId)
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
const PlayerEventCmd *cmd = getPlayerEvent(iPlayerId, PlayerEventCmd::SOLO);
ASSERT(cmd != 0, "No matching PlayerEventCmd found");
accessNavigation().dropCommand(*cmd);
}
int Arbitration::getSolo(unsigned iPlayerId) const
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
const PlayerEventCmd *cmd = getPlayerEvent(iPlayerId, PlayerEventCmd::SOLO);
if (cmd == 0)
return 0;
return cmd->getPoints();
}
void Arbitration::addWarning(unsigned iPlayerId)
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
Command *pCmd = new PlayerEventCmd(*m_players[iPlayerId],
PlayerEventCmd::WARNING, 0);
accessNavigation().insertCommand(pCmd);
}
void Arbitration::removeWarning(unsigned iPlayerId)
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
const PlayerEventCmd *cmd = getPlayerEvent(iPlayerId, PlayerEventCmd::WARNING);
ASSERT(cmd != 0, "No matching PlayerEventCmd found");
accessNavigation().dropCommand(*cmd);
}
bool Arbitration::hasWarning(unsigned iPlayerId) const
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
const PlayerEventCmd *cmd = getPlayerEvent(iPlayerId, PlayerEventCmd::WARNING);
return cmd != 0;
}
void Arbitration::addPenalty(unsigned iPlayerId, int iPoints)
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
ASSERT(iPoints <= 0, "Expected a negative value for the penalty");
if (iPoints == 0)
{
// Retrieve the default value of the penalty
iPoints = Settings::Instance().getInt("arbitration.penalty-value");
// By convention, use negative values to indicate a penalty
iPoints = -iPoints;
}
LOG_INFO("Giving a penalty of " << iPoints << " to player " << iPlayerId);
// If an existing penalty exists, merge it with the new one
const PlayerEventCmd *cmd = getPlayerEvent(iPlayerId, PlayerEventCmd::PENALTY);
if (cmd == 0)
{
Command *pCmd = new PlayerEventCmd(*m_players[iPlayerId],
PlayerEventCmd::PENALTY, iPoints);
accessNavigation().insertCommand(pCmd);
}
else
{
// When the resulting value is 0, instead of merging we drop the existing one
Command *pCmd = new PlayerEventCmd(*m_players[iPlayerId],
PlayerEventCmd::PENALTY,
iPoints + cmd->getPoints());
accessNavigation().replaceCommand(*cmd, pCmd);
}
}
void Arbitration::removePenalty(unsigned iPlayerId)
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
const PlayerEventCmd *cmd = getPlayerEvent(iPlayerId, PlayerEventCmd::PENALTY);
ASSERT(cmd != 0, "No penalty found for player " << iPlayerId);
accessNavigation().dropCommand(*cmd);
}
int Arbitration::getPenalty(unsigned iPlayerId) const
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
const PlayerEventCmd *cmd = getPlayerEvent(iPlayerId, PlayerEventCmd::PENALTY);
if (cmd == 0)
return 0;
return cmd->getPoints();
}
void Arbitration::assignMove(unsigned int iPlayerId, const Move &iMove)
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
recordPlayerMove(*m_players[iPlayerId], iMove);
// Automatically update the solos if requested
bool useSoloAuto = Settings::Instance().getBool("arbitration.solo-auto");
if (useSoloAuto)
{
unsigned minNbPlayers = Settings::Instance().getInt("arbitration.solo-players");
int soloValue = Settings::Instance().getInt("arbitration.solo-value");
setSoloAuto(minNbPlayers, soloValue);
}
}
void Arbitration::finalizeTurn()
{
tryEndTurn();
}
void Arbitration::undoCurrentRack()
{
// The interface is supposed to make sure we are never in this case
ASSERT(getNavigation().isLastTurn(),
"Cannot change rack for an old turn");
// Find the GameRackCmd we want to undo
const GameRackCmd *cmd =
getNavigation().getCurrentTurn().findMatchingCmd<GameRackCmd>();
ASSERT(cmd != 0, "No matching GameRackCmd found");
accessNavigation().dropFrom(*cmd);
}