mirror of
git://git.savannah.nongnu.org/eliot.git
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f6d7804847
- Migrated the text, Qt and ncurses interfaces to the new PublicGame API.
239 lines
7.3 KiB
C++
239 lines
7.3 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "config.h"
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#include <QtGui/QTreeView>
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#include <QtGui/QTabWidget>
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#include <QtGui/QStandardItemModel>
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#include <QtCore/QSettings>
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#include "history_widget.h"
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#include "prefs_dialog.h"
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#include "qtcommon.h"
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#include "public_game.h"
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#include "player.h"
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#include "history.h"
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#include "turn.h"
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#include "move.h"
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using namespace std;
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HistoryWidget::HistoryWidget(QWidget *parent)
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: QTreeView(parent), m_history(NULL), m_forPlayer(false)
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{
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// Create the tree view
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setEditTriggers(QAbstractItemView::NoEditTriggers);
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setRootIsDecorated(false);
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// Associate the model to the view
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m_model = new QStandardItemModel(this);
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setModel(m_model);
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m_model->setColumnCount(6);
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m_model->setHeaderData(0, Qt::Horizontal, _q("Turn"), Qt::DisplayRole);
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m_model->setHeaderData(1, Qt::Horizontal, _q("Rack"), Qt::DisplayRole);
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m_model->setHeaderData(2, Qt::Horizontal, _q("Word"), Qt::DisplayRole);
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m_model->setHeaderData(3, Qt::Horizontal, _q("Ref"), Qt::DisplayRole);
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m_model->setHeaderData(4, Qt::Horizontal, _q("Points"), Qt::DisplayRole);
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updateModel();
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}
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void HistoryWidget::setHistory(const History *iHistory,
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const PublicGame *iGame,
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bool iIsForPlayer)
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{
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m_history = iHistory;
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m_game = iGame;
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m_forPlayer = iIsForPlayer;
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updateModel();
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}
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void HistoryWidget::refresh()
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{
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updateModel();
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}
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void HistoryWidget::updateModel()
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{
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m_model->removeRows(0, m_model->rowCount());
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if (m_forPlayer)
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{
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// Empty column
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m_model->setHeaderData(5, Qt::Horizontal, "", Qt::DisplayRole);
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}
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else
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{
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m_model->setHeaderData(5, Qt::Horizontal, _q("Player"), Qt::DisplayRole);
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}
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if (m_history != NULL && m_history->getSize() != 0)
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{
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// Should we align the rack with its solution?
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QSettings qs(ORGANIZATION, PACKAGE_NAME);
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bool align = qs.value(PrefsDialog::kINTF_ALIGN_HISTORY).toBool();
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if (!align)
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m_model->insertRow(0);
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for (unsigned int i = 0; i < m_history->getSize(); ++i)
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{
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int rowNum = m_model->rowCount();
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m_model->insertRow(rowNum);
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int prevRowNum;
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if (align)
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prevRowNum = rowNum;
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else
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prevRowNum = rowNum - 1;
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QColor color = Qt::black;
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const Turn& t = m_history->getTurn(i);
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const Move& m = t.getMove();
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// Set data common to all moves
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m_model->setData(m_model->index(prevRowNum, 0), i + 1);
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m_model->setData(m_model->index(prevRowNum, 1),
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qfw(t.getPlayedRack().toString()));
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m_model->setData(m_model->index(rowNum, 4), m.getScore());
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if (!m_forPlayer && m_game != NULL)
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{
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const wstring &name = m_game->getPlayer(t.getPlayer()).getName();
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m_model->setData(m_model->index(rowNum, 5), qfw(name));
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}
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// Set the rest
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if (m.getType() == Move::VALID_ROUND)
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{
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const Round &r = m.getRound();
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wstring coord = r.getCoord().toString();
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m_model->setData(m_model->index(rowNum, 2), qfw(r.getWord()));
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m_model->setData(m_model->index(rowNum, 3), qfw(coord));
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color = Qt::black;
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}
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else if (m.getType() == Move::INVALID_WORD)
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{
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m_model->setData(m_model->index(rowNum, 2),
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"<" + qfw(m.getBadWord()) + ">");
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m_model->setData(m_model->index(rowNum, 3), qfw(m.getBadCoord()));
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color = Qt::red;
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}
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else if (m.getType() == Move::PASS)
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{
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m_model->setData(m_model->index(rowNum, 2), _q("(PASS)"));
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color = Qt::blue;
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}
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else
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{
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m_model->setData(m_model->index(rowNum, 2),
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"[-" + qfw(m.getChangedLetters()) + "]");
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color = Qt::blue;
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}
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// Set the color of the text
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for (int col = 0; col < 6; ++col)
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{
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int row = rowNum;
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if (!align && col < 2)
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row = prevRowNum;
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m_model->setData(m_model->index(row, col),
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QBrush(color), Qt::ForegroundRole);
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}
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}
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}
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resizeColumnToContents(0);
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resizeColumnToContents(3);
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resizeColumnToContents(4);
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resizeColumnToContents(5);
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}
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HistoryTabWidget::HistoryTabWidget(QWidget *parent)
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: QTabWidget(parent), m_game(NULL)
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{
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m_gameHistoryWidget = new HistoryWidget(NULL);
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insertTab(0, m_gameHistoryWidget, _q("&Game"));
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//setMinimalSize(300, 100);
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setGame(m_game);
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}
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void HistoryTabWidget::setGame(const PublicGame *iGame)
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{
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m_game = iGame;
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// Keep only the Game tab, because it is nicer to have something, even
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// if it is empty
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int nbTabs = count();
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for (int i = nbTabs - 1; i > 0; --i)
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{
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setCurrentIndex(i);
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// Cut all the connections with the page (needed because removeTab()
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// doesn't really destroy the widget)
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disconnect(currentWidget());
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removeTab(i);
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}
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if (m_game == NULL)
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{
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// Tell the remaining tab that there is no more history to display
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m_gameHistoryWidget->setHistory(NULL);
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}
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else
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{
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// Refresh the Game tab
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m_gameHistoryWidget->setHistory(&m_game->getHistory(), m_game);
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QObject::connect(this, SIGNAL(refreshSignal()),
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m_gameHistoryWidget, SLOT(refresh()));
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// In training mode, the players history is completely useless
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if (m_game->getMode() == PublicGame::kTRAINING)
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return;
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// Add one history tab per player
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for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
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{
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const Player &player = m_game->getPlayer(i);
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HistoryWidget *h = new HistoryWidget(NULL);
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h->setHistory(&player.getHistory(), m_game, true);
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QObject::connect(this, SIGNAL(refreshSignal()), h, SLOT(refresh()));
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addTab(h, qfw(player.getName()));
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}
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}
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}
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void HistoryTabWidget::refresh()
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{
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emit refreshSignal();
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}
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QSize HistoryTabWidget::sizeHint() const
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{
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return QSize(500, 300);
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}
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