mirror of
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308 lines
11 KiB
C++
308 lines
11 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008-2009 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <algorithm> // For std::transform
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#include <math.h>
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#include <QtGui/QPainter>
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#include <QtGui/QPaintEvent>
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#include <QtGui/QMouseEvent>
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#include <QtCore/QSettings>
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#include "board_widget.h"
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#include "prefs_dialog.h"
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#include "qtcommon.h"
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#include "public_game.h"
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#include "tile.h"
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#include "board.h"
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#include "coord_model.h"
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using namespace std;
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const QColor BoardWidget::EmptyColour(Qt::white);
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const QColor BoardWidget::L2Colour(34, 189, 240);
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const QColor BoardWidget::L3Colour(29, 104, 240);
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const QColor BoardWidget::W2Colour(255, 147, 196);
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const QColor BoardWidget::W3Colour(240, 80, 94);
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const QColor BoardWidget::TileColour(255, 235, 205);
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const QColor BoardWidget::PreviewColour(183, 183, 123);
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const QColor BoardWidget::NormalColour(0, 0, 0);
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const QColor BoardWidget::JokerColour(255, 0, 0);
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const QColor BoardWidget::ArrowColour(10, 10, 10);
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BoardWidget::BoardWidget(CoordModel &iCoordModel, QWidget *parent)
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: QFrame(parent), m_game(NULL), m_coordModel(iCoordModel)
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{
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setFrameStyle(QFrame::Panel);
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// Use as much space as possible
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QSizePolicy policy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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setSizePolicy(policy);
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setMinimumSize(200, 200);
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// Listen to changes in the coordinates
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QObject::connect(&m_coordModel, SIGNAL(coordChanged(const Coord&)),
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this, SLOT(updateArrow(const Coord&)));
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}
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void BoardWidget::setGame(const PublicGame *iGame)
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{
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m_game = iGame;
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refresh();
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}
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void BoardWidget::updateArrow(const Coord &)
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{
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// Refresh everything
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// We could actually refresh only the 2 involved squares...
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refresh();
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}
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void BoardWidget::refresh()
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{
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update();
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}
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QSize BoardWidget::sizeHint() const
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{
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return QSize(400, 400);
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}
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void BoardWidget::paintEvent(QPaintEvent *)
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{
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const int size = std::min(width(), height());
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const int squareSize = (int)floor((size - 1) / (BOARD_MAX - BOARD_MIN + 2));
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// The font must grow with the square size
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QFont letterFont = font();
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letterFont.setPixelSize(squareSize * 2 / 3);
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QFont pointsFont = font();
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const double pointsCoeff = 8. / 25.;
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pointsFont.setPixelSize(squareSize * pointsCoeff);
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// Should we display the tiles points?
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QSettings qs(ORGANIZATION, PACKAGE_NAME);
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bool showPoints = qs.value(PrefsDialog::kINTF_SHOW_TILES_POINTS, true).toBool();
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// XXX: Naive implementation: we repaint everything every time
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QPainter painter(this);
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//painter.setPen(Qt::NoPen);
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for (unsigned int row = BOARD_MIN; row <= BOARD_MAX; ++row)
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{
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for (unsigned int col = BOARD_MIN; col <= BOARD_MAX; ++col)
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{
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const unsigned int xPos = (col - BOARD_MIN + 1) * squareSize;
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const unsigned int yPos = (row - BOARD_MIN + 1) * squareSize;
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// Set the brush color
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if (m_game != NULL && !m_game->getBoard().getTile(row, col).isEmpty())
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{
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if (m_game->getBoard().isTestChar(row, col))
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painter.setBrush(PreviewColour);
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else
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painter.setBrush(TileColour);
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}
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else if (Board::GetWordMultiplier(row, col) == 3)
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painter.setBrush(W3Colour);
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else if (Board::GetWordMultiplier(row, col) == 2)
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painter.setBrush(W2Colour);
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else if (Board::GetLetterMultiplier(row, col) == 3)
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painter.setBrush(L3Colour);
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else if (Board::GetLetterMultiplier(row, col) == 2)
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painter.setBrush(L2Colour);
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else
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painter.setBrush(EmptyColour);
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painter.drawRect(xPos, yPos, squareSize, squareSize);
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// Draw the letter
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if (m_game != NULL && !m_game->getBoard().getTile(row, col).isEmpty())
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{
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wstring chr = m_game->getBoard().getTile(row, col).getDisplayStr();
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// Make the display char in upper case
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std::transform(chr.begin(), chr.end(), chr.begin(), towupper);
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if (m_game->getBoard().isJoker(row, col))
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painter.setPen(JokerColour);
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painter.setFont(letterFont);
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painter.drawText(xPos, yPos + 1, squareSize, squareSize,
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Qt::AlignCenter, qfw(chr));
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painter.setPen(NormalColour);
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// Draw the points of the tile
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if (showPoints && !m_game->getBoard().isJoker(row, col))
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{
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painter.setFont(pointsFont);
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painter.drawText(xPos + squareSize * (1 - pointsCoeff),
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yPos + squareSize * (1 - pointsCoeff) + 1,
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squareSize * pointsCoeff, squareSize * pointsCoeff + 3,
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Qt::AlignRight | Qt::AlignBottom,
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QString("%1").arg(m_game->getBoard().getTile(row, col).getPoints()));
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}
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}
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}
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}
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// Draw the coordinates
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painter.setFont(letterFont);
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for (unsigned x = 1; x <= BOARD_MAX - BOARD_MIN + 1; ++x)
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{
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painter.drawText(x * squareSize, 1,
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squareSize, squareSize,
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Qt::AlignCenter,
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QString::number(x));
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painter.drawText(0, x * squareSize,
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squareSize, squareSize,
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Qt::AlignCenter,
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QString(1, 'A' + x - 1));
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}
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// Draw the arrow
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const Coord &markCoord = m_coordModel.getCoord();
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if (m_game != NULL && markCoord.isValid())
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{
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const unsigned int xPos = (markCoord.getCol() - BOARD_MIN + 1) * squareSize + 1;
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const unsigned int yPos = (markCoord.getRow() - BOARD_MIN + 1) * squareSize + 1;
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painter.setPen(QPen(ArrowColour, 0));
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painter.setBrush(ArrowColour);
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const int mid = squareSize / 2;
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const int fifth = squareSize / 5;
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const int width = squareSize / 16;
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painter.translate(xPos + mid, yPos + mid);
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if (markCoord.getDir() == Coord::VERTICAL)
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painter.rotate(90);
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const QPoint points[] =
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{
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QPoint(-mid + fifth, -width),
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QPoint(-mid + 3*fifth, -width),
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QPoint(-mid + 3*fifth, -fifth),
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QPoint(-mid + 4*fifth, 0),
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QPoint(-mid + 3*fifth, fifth),
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QPoint(-mid + 3*fifth, width),
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QPoint(-mid + fifth, width)
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};
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painter.drawPolygon(points, 7);
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painter.setPen(QPen());
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painter.setBrush(NormalColour);
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}
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}
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void BoardWidget::mousePressEvent(QMouseEvent *iEvent)
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{
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if (m_game == NULL)
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{
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m_coordModel.clear();
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return;
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}
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#if 0
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// First version:
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// - a left click toggles between horizontal and vertical arrows
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// - a right click clears any arrow
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if (iEvent->button() == Qt::LeftButton)
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{
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// Find the coordinates
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const int size = std::min(width(), height());
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const int squareSize = (int)floor((size - 1) / (BOARD_MAX - BOARD_MIN + 2));
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int row = iEvent->y() / squareSize;
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int col = iEvent->x() / squareSize;
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// Change the direction if this is exactly the same as the current one
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Coord coord(row, col, Coord::HORIZONTAL);
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if (m_coordModel.getCoord() == coord)
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coord.setDir(Coord::VERTICAL);
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// Take into acount the new coordinates
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m_coordModel.setCoord(coord);
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}
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else if (iEvent->button() == Qt::RightButton)
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{
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// On a right click anywhere on the board, remove the arrow
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m_coordModel.clear();
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}
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#endif
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#if 1
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// Second version:
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// - a left click cycles between horizontal arrow, vertical arrow and no arrow
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// - a right click clears any arrow
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if (iEvent->button() == Qt::LeftButton)
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{
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// Find the coordinates
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const int size = std::min(width(), height());
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const int squareSize = (int)floor((size - 1) / (BOARD_MAX - BOARD_MIN + 2));
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int row = iEvent->y() / squareSize;
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int col = iEvent->x() / squareSize;
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// Change the direction if this is exactly the same as the current one
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Coord coord(row, col, Coord::HORIZONTAL);
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if (m_coordModel.getCoord().getRow() == coord.getRow() &&
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m_coordModel.getCoord().getCol() == coord.getCol())
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{
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if (m_coordModel.getCoord().getDir() == Coord::VERTICAL)
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{
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// Third click: clear the arrow
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m_coordModel.clear();
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return;
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}
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coord.setDir(Coord::VERTICAL);
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}
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// Take into acount the new coordinates
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m_coordModel.setCoord(coord);
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}
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else if (iEvent->button() == Qt::RightButton)
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{
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// On a right click anywhere on the board, remove the arrow
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m_coordModel.clear();
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}
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#endif
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#if 0
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// Third version:
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// - a left click toggles between horizontal arrow and no arrow
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// - a right click toggles between vertical arrow and no arrow
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// Find the coordinates
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const int size = std::min(width(), height());
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const int squareSize = (int)floor((size - 1) / (BOARD_MAX - BOARD_MIN + 2));
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int row = iEvent->y() / squareSize;
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int col = iEvent->x() / squareSize;
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if (iEvent->button() == Qt::LeftButton)
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{
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Coord coord(row, col, Coord::HORIZONTAL);
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// Remove the coordinates if they are exactly the same as the current ones,
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// otherwise set the coordinates;
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if (m_coordModel.getCoord() == coord)
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m_coordModel.clear();
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else
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m_coordModel.setCoord(coord);
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}
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else if (iEvent->button() == Qt::RightButton)
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{
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Coord coord(row, col, Coord::VERTICAL);
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// Remove the coordinates if they are exactly the same as the current ones,
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// otherwise set the coordinates;
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if (m_coordModel.getCoord() == coord)
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m_coordModel.clear();
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else
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m_coordModel.setCoord(coord);
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}
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else
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m_coordModel.clear();
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#endif
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}
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