/***************************************************************************** * Copyright (C) 1999-2005 Eliot * Authors: Antoine Fraboulet * Olivier Teuliere * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include "dic.h" #include "tile.h" #include "rack.h" #include "round.h" #include "pldrack.h" #include "player.h" #include "training.h" #include "debug.h" Training::Training(const Dictionary &iDic): Game(iDic) { } Training::~Training() { } int Training::play(const string &iCoord, const string &iWord) { /* Perform all the validity checks, and fill a round */ Round round; int res = checkPlayedWord(iCoord, iWord, round); if (res != 0) { return res; } /* Update the rack and the score of the current player */ m_players[m_currPlayer]->addPoints(round.getPoints()); m_players[m_currPlayer]->endTurn(round, getNTurns()); /* Everything is OK, we can play the word */ helperPlayRound(round); /* Next turn */ // XXX: Should it be done by the interface instead? endTurn(); return 0; } int Training::setRackRandom(int p, bool iCheck, set_rack_mode mode) { int res; m_results.clear(); do { res = helperSetRackRandom(p, iCheck, mode); } while (res == 2); // 0 : ok // 1 : not enough tiles // 2 : check failed (number of voyels before round 15) return res; } int Training::setRackManual(bool iCheck, const string &iLetters) { int res; int p = m_currPlayer; string::iterator it; string uLetters; // uppercase letters // letters can be lowercase or uppercase as they are // coming from user input. We do not consider a lowercase // letter to be a joker which has been assigned to a letter. m_results.clear(); uLetters = iLetters; for(it = uLetters.begin(); it != uLetters.end(); it ++) { *it = toupper(*it); } res = helperSetRackManual(p, iCheck, uLetters); // 0 : ok // 1 : not enough tiles // 2 : check failed (number of voyels before round 15) return res; } int Training::start() { if (getNPlayers() != 0) return 1; // Training mode implicitly uses 1 human player Game::addHumanPlayer(); m_currPlayer = 0; return 0; } int Training::endTurn() { // Nothing to do? return 0; } void Training::search() { // Search for the current player Rack r; m_players[m_currPlayer]->getCurrentRack().getRack(r); m_results.search(*m_dic, m_board, r, getNTurns()); } int Training::playResult(int n) { Player *player = m_players[m_currPlayer]; if (n >= m_results.size()) return 2; const Round &round = m_results.get(n); /* Update the rack and the score of the current player */ player->addPoints(round.getPoints()); player->endTurn(round, getNTurns()); int res = helperPlayRound(round); if (res == 0) m_results.clear(); /* Next turn */ // XXX: Should it be done by the interface instead? endTurn(); return res; } void Training::addHumanPlayer() { // We are not supposed to be here... ASSERT(false, "Trying to add a human player in Training mode"); } void Training::addAIPlayer() { // We are not supposed to be here... ASSERT(false, "Trying to add a AI player in Training mode"); } void Training::testPlay(int num) { ASSERT(0 <= num && num < m_results.size(), "Wrong result number"); m_testRound = m_results.get(num); m_board.testRound(m_results.get(num)); } void Training::removeTestPlay() { m_board.removeTestRound(); m_testRound = Round(); } std::string Training::getTestPlayWord() const { return m_testRound.getWord(); }