/***************************************************************************** * Eliot * Copyright (C) 2005-2007 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef GAME_FACTORY_H_ #define GAME_FACTORY_H_ #include #include using std::string; using std::wstring; using std::vector; using std::pair; class Dictionary; class Game; class Training; class FreeGame; class Duplicate; /** * This class is the entry point to create Game objects, either directly or * using command-line parameters. It also offers a method to destroy Game * objects. * This class implements the Singleton pattern. */ class GameFactory { public: static GameFactory *Instance(); static void Destroy(); /************************* * Functions to create and destroy a game * The dictionary does not belong to the * game (ie: it won't be destroyed by ~Game) *************************/ Training *createTraining(const Dictionary &iDic); FreeGame *createFreeGame(const Dictionary &iDic); Duplicate *createDuplicate(const Dictionary &iDic); /** * load() returns the loaded game, or NULL if there was a problem * load() might need some more work to be robust enough to * handle "hand written" files */ Game *load(const string &iFileName, const Dictionary &iDic); Game *createFromCmdLine(int argc, char **argv); /// Destroy a Game object, created by any of the createXXX methods above void releaseGame(Game &iGame); private: GameFactory(); ~GameFactory(); /// The unique instance of the class static GameFactory *m_factory; /// Initial dictionary (it could be changed later) Dictionary *m_dic; /** Parameters specified on the command-line */ //@{ /// Dictionary string m_dicStr; /// Game mode string m_modeStr; /// Variant of the game bool m_joker; typedef pair PlayerDesc; vector m_players; //@} /// Print command-line usage void printUsage(const string &iBinaryName) const; /// Print version void printVersion() const; }; #endif // _GAME_FACTORY_H_