/***************************************************************************** * Eliot * Copyright (C) 2008-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef PLAYER_WIDGET_H_ #define PLAYER_WIDGET_H_ #include #include #include "ui/player_widget.ui.h" #include "logging.h" class QLineEdit; class PublicGame; class PlayWordMediator; class PlayModel; class Coord; class PlayerWidget: public QWidget, private Ui::PlayerWidget { Q_OBJECT; DEFINE_LOGGER(); public: explicit PlayerWidget(QWidget *parent, PlayModel &iPlayModel, unsigned int iPlayerNb = 0, PublicGame *iGame = NULL); signals: void gameUpdated(); void notifyProblem(QString iMsg); void notifyInfo(QString iMsg); public slots: void refresh(); protected: virtual QSize sizeHint() const; private slots: void shuffle(); void pass(); void changeLetters(); void enableChangeButton(); private: /// Encapsulated game, can be NULL PublicGame *m_game; /// Mediator for the "play word" controls PlayWordMediator *m_mediator; /// Encapsulated player, valid iff m_game is not NULL unsigned int m_player; void helperChangePass(QString inputLetters = ""); }; class PlayerTabWidget: public QTabWidget { Q_OBJECT; public: explicit PlayerTabWidget(PlayModel &iPlayModel, QWidget *parent = 0); public slots: void setGame(PublicGame *iGame); void refresh(); signals: void refreshSignal(); void gameUpdated(); void notifyProblem(QString iMsg); void notifyInfo(QString iMsg); void requestDefinition(QString iWord); private slots: void changeCurrentPlayer(int); private: /// Encapsulated game, can be NULL PublicGame *m_game; /// Model for the word coordinates PlayModel &m_playModel; }; #endif