/***************************************************************************** * Eliot * Copyright (C) 2008-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef BAG_WIDGET_H_ #define BAG_WIDGET_H_ #include #include #include #include "logging.h" using std::vector; class QStandardItemModel; class PublicGame; class TileWidget; class BagWidget: public QWidget, private Ui::BagWidget { Q_OBJECT; DEFINE_LOGGER(); public: explicit BagWidget(QWidget *parent = 0); public slots: void setGame(const PublicGame *iGame); void refresh(); protected: /// Define a default size virtual QSize sizeHint() const; private: /// Encapsulated game, can be NULL const PublicGame *m_game; //QTreeView *m_treeView; /// Model of the bag QStandardItemModel *m_model; /// Force synchronizing the model with the contents of the bag void updateModel(); }; class BagWidget2: public QWidget { Q_OBJECT; DEFINE_LOGGER(); public: explicit BagWidget2(QWidget *parent = 0); public slots: void setGame(const PublicGame *iGame); void setShowPlayedTiles(bool iShow); void setShowTilesInRack(bool iShow); void refresh(); protected: /// Define a default size virtual QSize sizeHint() const; private: /// Encapsulated game, can be NULL const PublicGame *m_game; /// Encapsulated tiles vector m_tilesVect; /// Cached value, storing the total number of tiles in the game unsigned int m_totalNbTiles; /// Indicate whether the played tiles should be displayed bool m_showPlayedTiles; /// Indicate whether the tiles in the current rack should be displayed highlighted bool m_showTilesInRack; }; #endif