/***************************************************************************** * Copyright (C) 1999-2005 Eliot * Authors: Antoine Fraboulet * Olivier Teuliere * * $Id: round.h,v 1.6 2005/10/23 14:53:43 ipkiss Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef _ROUND_H_ #define _ROUND_H_ #include #include "tile.h" using namespace std; enum Tdirection {VERTICAL, HORIZONTAL}; typedef enum Tdirection Direction; /** * A Round is the representation of a played word (or going to be played). * It contains the word itself, of course, but also information of position * on the board, origin of letters (board for a letter already placed, rack * for a letter just being played), points, etc... */ class Round { public: /************************* * *************************/ Round(); virtual ~Round() {} void init(); /************************* * *************************/ void addRightFromBoard(Tile); void removeRightToBoard(Tile); void addRightFromRack(Tile, bool); void removeRightToRack(Tile, bool); /************************* * General setters *************************/ void setRow(int iRow) { m_row = iRow; } void setCol(int iCol) { m_col = iCol; } void setPoints(int iPoints) { m_points = iPoints; } void setDir(Direction iDir) { m_dir = iDir; } void setBonus(bool iBonus) { m_bonus = iBonus; } void setTile(int iIndex, const Tile &iTile) { m_word[iIndex] = iTile; } void setWord(const vector &iTiles); void setFromRack(int iIndex); void setFromBoard(int iIndex); void setJoker(int iIndex, bool value = true); /************************* * *************************/ bool isJoker(int iIndex) const; const Tile& getTile(int iIndex) const; int getWordLen() const; bool isPlayedFromRack(int iIndex) const; /************************* * General getters *************************/ int getRow() const { return m_row; } int getCol() const { return m_col; } int getPoints() const { return m_points; } int getBonus() const { return m_bonus; } Direction getDir() const { return m_dir; } private: vector m_word; vector m_tileOrigin; Direction m_dir; int m_row, m_col; int m_points; int m_bonus; }; #endif