/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Olivier Teuliere * * $Id: freegame.h,v 1.8 2005/10/23 14:53:43 ipkiss Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef _FREEGAME_H_ #define _FREEGAME_H_ #include "game.h" #include "tile.h" using std::string; using std::vector; /** * This class handles the logic specific to a "free" game. * * The algorithm is simple: players play at their turn, and they can either * play a word or change letters (changing letters implies passing its turn). * * When a player has no more letters (end of the game), the points of the * letters left in the racks of his opponents are added to his score, and * removed from the score of the latters. */ class FreeGame: public Game { friend class GameFactory; public: virtual GameMode getMode() const { return kFREEGAME; } virtual string getModeAsString() const { return "Free game"; } /************************* * Game handling *************************/ virtual int start(); virtual int setRackRandom(int, bool, set_rack_mode); virtual int play(const string &iCoord, const string &iWord); virtual int endTurn(); int pass(const string &iToChange, int n); private: // Private constructor and destructor to force using the GameFactory class FreeGame(const Dictionary &iDic); virtual ~FreeGame(); void freegameAI(int n); void end(); int helperPass(const vector &iToChange, int n); }; #endif /* _FREEGAME_H_ */