/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Olivier Teuliere * * $Id: duplicate.h,v 1.2 2005/02/09 22:33:56 ipkiss Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #ifndef _DUPLICATE_H_ #define _DUPLICATE_H_ #include "game.h" using std::string; class Duplicate: public Game { public: /************************* * Functions to create and destroy a game * the dictionary does not belong to the * game (ie: it won't be destroyed by ~Game) * * The dictionary can be changed afterwards by setDic *************************/ Duplicate(const Dictionary &iDic); virtual ~Duplicate(); virtual GameMode getMode() const { return kDUPLICATE; } virtual string getModeAsString() const { return "Duplicate"; } /************************* * Game handling *************************/ virtual int start(); virtual int setRackRandom(int, bool, set_rack_mode); virtual int play(const string &iCoord, const string &iWord); virtual int endTurn(); int setPlayer(int); private: void playRound(const Round &iRound, int n); int endTurnForReal(); void end(); int duplicateAI(int n); }; #endif /* _DUPLICATE_H_ */