/***************************************************************************** * Eliot * Copyright (C) 1999-2007 Antoine Fraboulet & Olivier Teulière * Authors: Antoine Fraboulet * Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include "tile.h" #include "board.h" #include "debug.h" static void Board_checkout_tile(const Dictionary &iDic, vector& iTiles, vector & iJoker, Cross &oCross, int& oPoints, int index) { oPoints = 0; /* Points on the left part */ int left = index; while (!iTiles[left - 1].isEmpty()) { left--; if (!iJoker[left]) oPoints += iTiles[left].getPoints(); } // FIXME: create temporary strings until the dictionary uses Tile objects wstring leftTiles; wstring rightTiles; for (int i = left; i < index; i++) leftTiles.push_back(towupper(iTiles[i].toChar())); for (int i = index + 1; !iTiles[i].isEmpty(); i++) rightTiles.push_back(towupper(iTiles[i].toChar())); /* Tiles that can be played */ unsigned int node, succ; node = iDic.charLookup(iDic.getRoot(), leftTiles.c_str()); if (node == 0) { oCross.setNone(); return; } for (succ = iDic.getSucc(node); succ; succ = iDic.getNext(succ)) { if (iDic.isEndOfWord(iDic.charLookup(succ, rightTiles.c_str()))) oCross.insert(Tile(iDic.getChar(succ))); if (iDic.isLast(succ)) break; } /* Points on the right part */ /* yes, it is REALLY [index + 1] */ while (!iTiles[index + 1].isEmpty()) { index++; if (!iJoker[index]) oPoints += iTiles[index].getPoints(); } } static void Board_check(const Dictionary &iDic, Matrix &iTilesMx, Matrix &iJokerMx, Matrix &iCrossMx, Matrix &iPointMx) { for (int i = 1; i <= BOARD_DIM; i++) { for (int j = 1; j <= BOARD_DIM; j++) { iPointMx[j][i] = -1; if (!iTilesMx[i][j].isEmpty()) { iCrossMx[j][i].setNone(); } else if (!iTilesMx[i][j - 1].isEmpty() || !iTilesMx[i][j + 1].isEmpty()) { iCrossMx[j][i].setNone(); Board_checkout_tile(iDic, iTilesMx[i], iJokerMx[i], iCrossMx[j][i], iPointMx[j][i], j); } else { iCrossMx[j][i].setAny(); } } } } void Board::buildCross(const Dictionary &iDic) { Board_check(iDic, m_tilesRow, m_jokerRow, m_crossCol, m_pointCol); Board_check(iDic, m_tilesCol, m_jokerCol, m_crossRow, m_pointRow); }