/***************************************************************************** * Eliot * Copyright (C) 1999-2007 Antoine Fraboulet & Olivier Teulière * Authors: Antoine Fraboulet * Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef BOARD_H_ #define BOARD_H_ #include #include "matrix.h" #include "tile.h" #include "cross.h" #include "logging.h" class GameParams; class Dictionary; class Rack; class Round; class Results; using namespace std; #define BOARD_MIN 1 #define BOARD_MAX 15 #define BOARD_DIM 15 #define BOARD_REALDIM (BOARD_DIM + 2) /** * Representation of the board. * * In all the methods, the given coordinates * have to be BOARD_MIN <= int <= BOARD_MAX. */ class Board { DEFINE_LOGGER(); public: Board(const GameParams &iParams); bool isJoker(int iRow, int iCol) const; bool isVacant(int iRow, int iCol) const; const Tile& getTile(int iRow, int iCol) const; wstring getDisplayStr(int iRow, int iCol) const; void addRound(const Dictionary &iDic, const Round &iRound); void removeRound(const Dictionary &iDic, const Round &iRound); int checkRound(Round &iRound) const; /** * Preview */ bool isTestChar(int iRow, int iCol) const; const Tile& getTestTile(int iRow, int iCol) const; void testRound(const Round &iRound); void removeTestRound(); void search(const Dictionary &iDic, const Rack &iRack, Results &oResults) const; void searchFirst(const Dictionary &iDic, const Rack &iRack, Results &oResults) const; /** * */ static int GetWordMultiplier(int iRow, int iCol); static int GetLetterMultiplier(int iRow, int iCol); /** * */ string getCellContent_row(int row, int col) const; string getCellContent_col(int row, int col) const; private: const GameParams &m_params; Matrix m_tilesRow; Matrix m_tilesCol; Matrix m_jokerRow; Matrix m_jokerCol; Matrix m_crossRow; Matrix m_crossCol; Matrix m_pointRow; Matrix m_pointCol; Matrix m_testsRow; /// Flag indicating if the board is empty or if it has letters bool m_isEmpty; static const int m_tileMultipliers[BOARD_REALDIM][BOARD_REALDIM]; static const int m_wordMultipliers[BOARD_REALDIM][BOARD_REALDIM]; /** * board_cross.c */ void buildCross(const Dictionary &iDic); int checkRoundAux(const Matrix &iTilesMx, const Matrix &iCrossMx, const Matrix &iPointsMx, const Matrix &iJokerMx, Round &iRound) const; #ifdef DEBUG void checkDouble(); #endif }; #endif