/***************************************************************************** * Eliot * Copyright (C) 2008 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include "config.h" #include #include #include #include "main_window.h" #include "dic.h" #include "encoding.h" #include "header.h" #include "game.h" #include "freegame.h" #include "player.h" #include "debug.h" #include "new_game.h" #include "bag_widget.h" #include "board_widget.h" #include "score_widget.h" #include "player_widget.h" #include "history_widget.h" #include "training_widget.h" #include "aux_window.h" #include "qtcommon.h" #include "round.h" #include "coord.h" MainWindow::MainWindow(QWidget *iParent) : QMainWindow(iParent), m_dic(NULL), m_game(NULL), m_newGameDialog(NULL), m_bagWindow(NULL) { m_ui.setupUi(this); // Board BoardWidget *boardWidget = new BoardWidget; QObject::connect(this, SIGNAL(gameChanged(const Game*)), boardWidget, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), boardWidget, SLOT(refresh())); QDockWidget *dock = new QDockWidget; dock->setWidget(boardWidget); boardWidget->setWindowTitle(_q("Board")); QHBoxLayout *hlayout = new QHBoxLayout; hlayout->addWidget(dock); m_ui.groupBoxTest->setLayout(hlayout); // History HistoryTabWidget *historyTab = new HistoryTabWidget; QObject::connect(this, SIGNAL(gameChanged(const Game*)), historyTab, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), historyTab, SLOT(refresh())); QHBoxLayout *hlayout2 = new QHBoxLayout; hlayout2->addWidget(historyTab); m_ui.groupBoxHistory->setLayout(hlayout2); // Players racks m_ui.groupBoxPlayers->hide(); PlayerTabWidget *players = new PlayerTabWidget(NULL); m_ui.groupBoxPlayers->layout()->addWidget(players); QObject::connect(this, SIGNAL(gameChangedNonConst(Game*)), players, SLOT(setGame(Game*))); QObject::connect(this, SIGNAL(gameUpdated()), players, SLOT(refresh())); QObject::connect(players, SIGNAL(gameUpdated()), this, SIGNAL(gameUpdated())); QObject::connect(players, SIGNAL(playingWord(unsigned int, QString, QString)), this, SLOT(playerPlays(unsigned int, QString, QString))); QObject::connect(players, SIGNAL(passing(unsigned int, QString)), this, SLOT(playerPasses(unsigned int, QString))); // XXX: temp: Training widget //TrainingWidget *trWidget = new TrainingWidget(NULL); //m_ui.groupBoxPlayers->layout()->addWidget(trWidget); //QObject::connect(this, SIGNAL(gameChangedNonConst(Game*)), // trWidget, SLOT(setGame(Game*))); //QObject::connect(this, SIGNAL(gameUpdated()), trWidget, SLOT(refresh())); //QObject::connect(trWidget, SIGNAL(gameUpdated()), this, SIGNAL(gameUpdated())); // Players score ScoreWidget *scores = new ScoreWidget; QObject::connect(this, SIGNAL(gameChanged(const Game*)), scores, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), scores, SLOT(refresh())); m_ui.groupBoxPlayers->layout()->addWidget(scores); // XXX: temporary, for testing purposes! try { m_dic = new Dictionary("/home/ipkiss/ods5.dawg"); } catch (...) { // Ignore the error silently :) } } MainWindow::~MainWindow() { delete m_bagWindow; delete m_game; delete m_dic; } void MainWindow::on_action_About_triggered() { QString msg; msg.sprintf("Eliot %s\n\n", VERSION); msg += _q( \ "Copyright (C) 1999-2008 - Antoine Fraboulet & Olivier Teuliere\n\n" \ "This program is free software; you can redistribute it and/or " \ "modify it under the terms of the GNU General Public License as " \ "published by the Free Software Foundation; either version 2 of " \ "the License, or (at your option) any later version."); // QMessageBox::about() doesn't add the nice information icon, so we create // the box manually (not much work...) QMessageBox *aboutBox = new QMessageBox(QMessageBox::Information, _q("About Eliot"), msg, QMessageBox::Ok, this); aboutBox->exec(); } void MainWindow::on_action_Bag_triggered() { if (m_bagWindow == NULL) { // Create the bag window BagWidget *bagWidget = new BagWidget(NULL); bagWidget->setGame(m_game); m_bagWindow = new AuxWindow(*bagWidget, m_ui.action_Bag); QObject::connect(this, SIGNAL(gameChanged(const Game*)), bagWidget, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), bagWidget, SLOT(refresh())); // XXX m_bagWindow->move(20, 20); } if (m_bagWindow->isVisible()) m_bagWindow->hide(); else m_bagWindow->show(); } void MainWindow::on_action_ChooseDic_triggered() { QString fileName = QFileDialog::getOpenFileName(this, _q("Choose a dictionary"), "", "*.dawg"); if (!fileName.isEmpty()) { try { Dictionary *dic = new Dictionary(qtl(fileName)); delete m_dic; m_dic = dic; emit dicChanged(fileName, qfw(m_dic->getHeader().getName())); } catch (std::exception &e) { displayErrorMsg(e.what()); } } } void MainWindow::destroyCurrentGame() { if (m_game == NULL) return; // Some controls, like the board, can live when there is no game. // We only have to give them a NULL handler instead of the current one. emit gameChangedNonConst(NULL); emit gameChanged(NULL); m_ui.groupBoxPlayers->hide(); delete m_game; m_game = NULL; } void MainWindow::on_action_New_Game_triggered() { if (m_dic == NULL) { displayErrorMsg(_q("You have to select a dictionary first!")); return; } if (m_newGameDialog == NULL) m_newGameDialog = new NewGame(this); int res = m_newGameDialog->exec(); if (res == QDialog::Rejected) return; // Destroy the game and the associated controls destroyCurrentGame(); // Create a new game m_game = m_newGameDialog->createGame(*m_dic); if (m_game == NULL) return; m_ui.groupBoxPlayers->show(); m_game->start(); emit gameChangedNonConst(m_game); emit gameChanged(m_game); emit gameUpdated(); } void MainWindow::playerPlays(unsigned int p, QString iWord, QString iCoord) { cerr << "Player " << p << " plays \"" << convertToMb(qtw(iWord)) << "\" in " << convertToMb(qtw(iCoord)) << endl; int res = m_game->play(qtw(iCoord), qtw(iWord)); if (res) { // XXX: tmp QString error; error.sprintf("Error: %d", res); displayErrorMsg(error, qfl("playing word")); return; } emit gameUpdated(); } void MainWindow::playerPasses(unsigned int p, QString iChangedLetters) { if (iChangedLetters == "") { cerr << "Player " << p << " passes" << endl; } else { cerr << "Player " << p << " changes \"" << convertToMb(qtw(iChangedLetters)) << "\"" << endl; } FreeGame *free = dynamic_cast(m_game); ASSERT(free != NULL, "MainWindow::playerPasses() called while not in a free game"); int res = free->pass(qtw(iChangedLetters)); if (res) { // XXX: tmp QString error; error.sprintf("Error: %d", res); displayErrorMsg(error, qfl("playing word")); return; } emit gameUpdated(); } void MainWindow::displayErrorMsg(QString iMsg, QString iContext) { if (iContext == "") iContext = PACKAGE_NAME; QMessageBox::warning(this, iContext, iMsg); }