/***************************************************************************** * Eliot * Copyright (C) 2008-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef BOARD_WIDGET_H_ #define BOARD_WIDGET_H_ #include #include "matrix.h" #include "logging.h" class PublicGame; class TileWidget; class CoordModel; class Coord; class BoardWidget: public QFrame { Q_OBJECT; DEFINE_LOGGER(); public: explicit BoardWidget(CoordModel &iCoordModel, QWidget *parent = 0); void setShowTempSigns(bool iShow) { m_showTemporarySigns = iShow; } void setShowOnlyLastTurn(bool iShow) { m_showOnlyLastTurn = iShow; } public slots: void setGame(const PublicGame *iGame); void refresh(); protected: /// Define a default size virtual QSize sizeHint() const; /// Paint the board virtual void paintEvent(QPaintEvent *iEvent); /// Catch mouse clicks on the board //virtual void mousePressEvent(QMouseEvent *iEvent); private slots: void tileClicked(int row, int col, QMouseEvent *iEvent); void updateArrow(const Coord &iOldCoord, const Coord &iNewCoord); private: /// Encapsulated game, can be NULL const PublicGame *m_game; /// Coordinates of the next word to play CoordModel &m_coordModel; /// Indicate whether to draw the arrow and the previewed word on the board bool m_showTemporarySigns; /** * Indicate whether to show only the board as it is on the last turn * (useful for on the external board, in particular in arbitration mode) */ bool m_showOnlyLastTurn; Matrix m_widgetsMatrix; }; #endif