/***************************************************************************** * Eliot * Copyright (C) 2008-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include #include #include #include #include "bag_widget.h" #include "tile_layout.h" #include "tile_widget.h" #include "qtcommon.h" #include "public_game.h" #include "dic.h" #include "tile.h" #include "bag.h" #include "rack.h" #include "player.h" #include "debug.h" using namespace std; INIT_LOGGER(qt, BagWidget); INIT_LOGGER(qt, BagWidget2); BagWidget::BagWidget(QWidget *parent) : QWidget(parent), m_game(NULL) { setupUi(this); // Associate the model to the view m_model = new QStandardItemModel(this); treeView->setModel(m_model); m_model->setColumnCount(2); m_model->setHeaderData(0, Qt::Horizontal, _q("Letter"), Qt::DisplayRole); m_model->setHeaderData(1, Qt::Horizontal, _q("Points"), Qt::DisplayRole); updateModel(); treeView->setColumnWidth(0, 90); treeView->setColumnWidth(1, 10); } void BagWidget::setGame(const PublicGame *iGame) { m_game = iGame; updateModel(); treeView->resizeColumnToContents(0); treeView->resizeColumnToContents(1); } void BagWidget::refresh() { updateModel(); } void BagWidget::updateModel() { m_model->removeRows(0, m_model->rowCount()); if (m_game == NULL) return; const Bag &bag = m_game->getBag(); BOOST_FOREACH(const Tile &tile, m_game->getDic().getAllTiles()) { unsigned int nb = bag.count(tile); if (nb != 0) { // Concatenate the display char nb times wdstring str; for (unsigned int i = 0; i < nb; ++i) str += tile.getDisplayStr(); int rowNum = m_model->rowCount(); m_model->insertRow(rowNum); m_model->setData(m_model->index(rowNum, 0), qfw(str)); m_model->setData(m_model->index(rowNum, 1), tile.getPoints()); } } labelVowels->setText(QString("%1").arg(bag.getNbVowels())); labelConsonants->setText(QString("%1").arg(bag.getNbConsonants())); labelJokers->setText(QString("%1").arg(bag.count(Tile::Joker()))); } QSize BagWidget::sizeHint() const { return QSize(160, 300); } BagWidget2::BagWidget2(QWidget *parent) : QWidget(parent), m_game(NULL), m_totalNbTiles(0), m_showPlayedTiles(true), m_showTilesInRack(true) { TileLayout *layout = new TileLayout; layout->setSpacing(5); setLayout(layout); // Define actions for the context menu QAction *actionPlayed = new QAction(_q("Show played tiles"), this); actionPlayed->setCheckable(true); actionPlayed->setChecked(true); addAction(actionPlayed); QObject::connect(actionPlayed, SIGNAL(toggled(bool)), this, SLOT(setShowPlayedTiles(bool))); QAction *actionInRack = new QAction(_q("Highlight tiles present in the rack"), this); actionInRack->setCheckable(true); actionInRack->setChecked(true); addAction(actionInRack); QObject::connect(actionInRack, SIGNAL(toggled(bool)), this, SLOT(setShowTilesInRack(bool))); setContextMenuPolicy(Qt::ActionsContextMenu); } void BagWidget2::setGame(const PublicGame *iGame) { if (iGame == m_game) return; m_game = iGame; TileLayout *layout = (TileLayout*) this->layout(); layout->clear(); m_tilesVect.clear(); if (m_game != NULL) { m_totalNbTiles = 0; BOOST_FOREACH(const Tile &tile, m_game->getDic().getAllTiles()) { m_totalNbTiles += tile.maxNumber(); } } refresh(); } void BagWidget2::refresh() { if (m_game == NULL) return; const Bag &bag = m_game->getBag(); unsigned int nbTilesToDisplay = m_showPlayedTiles ? m_totalNbTiles : bag.getNbTiles(); // Ensure a correct number of widgets while (m_tilesVect.size() > nbTilesToDisplay) { // Extra tile: we remove it QtCommon::DestroyObject(m_tilesVect.back()); m_tilesVect.pop_back(); } while (m_tilesVect.size() < nbTilesToDisplay) { // Missing tile: we add it TileWidget *tileWidget = new TileWidget; tileWidget->setBorder(); layout()->addWidget(tileWidget); m_tilesVect.push_back(tileWidget); } const Rack &rack = m_game->getCurrentRack().getRack(); TileWidget::State previewState = m_showTilesInRack ? TileWidget::PREVIEW : TileWidget::NORMAL; // Set the correct content for all the tiles unsigned int index = 0; BOOST_FOREACH(const Tile &tile, m_game->getDic().getAllTiles()) { const unsigned int nbInBag = bag.count(tile); const unsigned int nbInRack = rack.in(tile); ASSERT(nbInBag >= nbInRack, "Unexpected letters in the rack"); for (unsigned i = 0; i < nbInBag - nbInRack; ++i) { m_tilesVect[index]->tileChanged(TileWidget::NORMAL, tile); ++index; } for (unsigned i = 0; i < nbInRack; ++i) { m_tilesVect[index]->tileChanged(previewState, tile); ++index; } if (m_showPlayedTiles) { for (unsigned i = nbInBag; i < tile.maxNumber(); ++i) { m_tilesVect[index]->tileChanged(TileWidget::RACK_PLAYED, tile); ++index; } } } } void BagWidget2::setShowPlayedTiles(bool iShow) { if (m_showPlayedTiles == iShow) return; m_showPlayedTiles = iShow; refresh(); } void BagWidget2::setShowTilesInRack(bool iShow) { if (m_showTilesInRack == iShow) return; m_showTilesInRack = iShow; refresh(); } QSize BagWidget2::sizeHint() const { return QSize(160, 300); }