/***************************************************************************** * Eliot * Copyright (C) 2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include "rack_widget.h" #include "tile_widget.h" #include "tile_layout.h" #include "qtcommon.h" #include "public_game.h" #include "pldrack.h" #include "debug.h" using namespace std; INIT_LOGGER(qt, RackWidget); RackWidget::RackWidget(QWidget *parent) : QFrame(parent), m_game(NULL), m_showOnlyLastTurn(false) { setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); TileLayout *layout = new TileLayout(1); layout->setSpacing(5); layout->setAlignment(Qt::AlignCenter); setLayout(layout); } void RackWidget::setGame(const PublicGame *iGame) { m_game = iGame; if (m_game == NULL) { // Delete the widgets TileLayout *layout = (TileLayout*) this->layout(); layout->clear(); m_tilesVect.clear(); } refresh(); } void RackWidget::refresh() { if (m_game == NULL) return; if (m_showOnlyLastTurn && !m_game->isLastTurn()) return; // Get the rack vector tiles; m_game->getCurrentRack().getAllTiles(tiles); // Make sure we have as many widgets as there are letters in the rack while (m_tilesVect.size() > tiles.size()) { QtCommon::DestroyObject(m_tilesVect.back()); m_tilesVect.pop_back(); } while (m_tilesVect.size() < tiles.size()) { TileWidget *tileWidget = new TileWidget; tileWidget->setBorder(2); layout()->addWidget(tileWidget); m_tilesVect.push_back(tileWidget); } ASSERT(m_tilesVect.size() == tiles.size(), "Invalid number of tiles"); // Update the widgets for (unsigned int i = 0; i < tiles.size(); ++i) { TileWidget *tileWidget = m_tilesVect[i]; tileWidget->tileChanged(TileWidget::NORMAL, tiles[i]); } }