/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Antoine Fraboulet * Olivier Teuliere * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "dic.h" #include "dic_search.h" #include "regexp.h" #include "game_io.h" #include "game_factory.h" #include "training.h" #include "duplicate.h" #include "freegame.h" #include "encoding.h" /* A static variable for holding the line. */ static char *line_read = NULL; /* Wide version of the line */ static wchar_t *wline_read = NULL; /** * Read a string, and return a pointer to it. * Returns NULL on EOF. */ wchar_t *rl_gets() { // If the buffer has already been allocated, return the memory to the free // pool if (line_read) { free(line_read); line_read = NULL; } if (wline_read) { free(wline_read); wline_read = NULL; } // Get a line from the user line_read = readline("commande> "); // If the line has any text in it, save it on the history if (line_read && *line_read) add_history(line_read); // Convert the line into wide characters // Get the needed length (we _can't_ use string::size()) size_t len = mbstowcs(NULL, line_read, 0); if (len == (size_t)-1) return NULL; wline_read = new wchar_t[len + 1]; len = mbstowcs(wline_read, line_read, len + 1); return wline_read; } wchar_t * next_token_alpha(wchar_t *cmd, const wchar_t *delim, wchar_t **state) { wchar_t *token = wcstok(cmd, delim, state); if (token == NULL) return NULL; int i; for (i = 0; token[i] && iswalpha(token[i]); i++) ; token[i] = L'\0'; return token; } wchar_t * next_token_alphanum(wchar_t *cmd, const wchar_t *delim, wchar_t **state) { wchar_t *token = wcstok(cmd, delim, state); if (token == NULL) return NULL; int i; for (i = 0; token[i] && iswalnum(token[i]); i++) ; token[i] = L'\0'; return token; } wchar_t * next_token_alphaplusjoker(wchar_t *cmd, const wchar_t *delim, wchar_t **state) { wchar_t *token = wcstok(cmd, delim, state); if (token == NULL) return NULL; int i; for (i = 0; token[i] && (iswalpha(token[i]) || token[i] == L'?' || token[i] == L'+'); i++) ; token[i] = L'\0'; return token; } wchar_t * next_token_digit(wchar_t *cmd, const wchar_t *delim, wchar_t **state) { wchar_t *token = wcstok(cmd, delim, state); if (token == NULL) return NULL; int i; for (i = 0; token[i] && (iswdigit(token[i]) || token[i] == L'-'); i++) ; token[i] = L'\0'; return token; } wchar_t * next_token_cross(wchar_t *cmd, const wchar_t *delim, wchar_t **state) { wchar_t *token = wcstok(cmd, delim, state); if (token == NULL) return NULL; int i; for (i = 0; token[i] && (iswalpha(token[i]) || token[i] == L'.'); i++) ; token[i] = L'\0'; return token; } wchar_t * next_token_filename(wchar_t *cmd, const wchar_t *delim, wchar_t **state) { wchar_t *token = wcstok(cmd, delim, state); if (token == NULL) return NULL; int i; for (i = 0; token[i] && (iswalnum(token[i]) || token[i] == L'.' || token[i] == L'_'); i++) ; token[i] = L'\0'; return token; } void eliottxt_get_cross(const Dictionary &iDic, wchar_t *cros) { wchar_t wordlist[RES_CROS_MAX][DIC_WORD_MAX]; Dic_search_Cros(iDic, cros, wordlist); for (int i = 0; i < RES_CROS_MAX && wordlist[i][0]; i++) { printf(" %s\n", convertToMb(wordlist[i]).c_str()); } } void help_training() { printf(" ? : aide -- cette page\n"); printf(" a [g|l|p|r|t] : afficher :\n"); printf(" g -- grille\n"); printf(" gj -- grille + jokers\n"); printf(" gm -- grille + valeur des cases\n"); printf(" gn -- grille + valeur des cases (variante)\n"); printf(" l -- lettres non jouées\n"); printf(" p -- partie\n"); printf(" P -- partie (format standard)\n"); printf(" r -- recherche\n"); printf(" s -- score\n"); printf(" S -- score de tous les joueurs\n"); printf(" t -- tirage\n"); printf(" d [] : vérifier le mot []\n"); printf(" * : tirage aléatoire\n"); printf(" + : tirage aléatoire ajouts\n"); printf(" t [] : changer le tirage\n"); printf(" j [] {} : jouer le mot [] aux coordonnées {}\n"); printf(" n [] : jouer le résultat numéro []\n"); printf(" r : rechercher les meilleurs résultats\n"); printf(" s [] : sauver la partie en cours dans le fichier []\n"); printf(" q : quitter le mode entraînement\n"); } void help_freegame() { printf(" ? : aide -- cette page\n"); printf(" a [g|l|p|s|t] : afficher :\n"); printf(" g -- grille\n"); printf(" gj -- grille + jokers\n"); printf(" gm -- grille + valeur des cases\n"); printf(" gn -- grille + valeur des cases (variante)\n"); printf(" j -- joueur courant\n"); printf(" l -- lettres non jouées\n"); printf(" p -- partie\n"); printf(" P -- partie (format standard)\n"); printf(" s -- score\n"); printf(" S -- score de tous les joueurs\n"); printf(" t -- tirage\n"); printf(" T -- tirage de tous les joueurs\n"); printf(" d [] : vérifier le mot []\n"); printf(" j [] {} : jouer le mot [] aux coordonnées {}\n"); printf(" p [] : passer son tour en changeant les lettres []\n"); printf(" s [] : sauver la partie en cours dans le fichier []\n"); printf(" c [] : charger la partie du fichier []\n"); printf(" q : quitter le mode partie libre\n"); } void help_duplicate() { printf(" ? : aide -- cette page\n"); printf(" a [g|l|p|s|t] : afficher :\n"); printf(" g -- grille\n"); printf(" gj -- grille + jokers\n"); printf(" gm -- grille + valeur des cases\n"); printf(" gn -- grille + valeur des cases (variante)\n"); printf(" j -- joueur courant\n"); printf(" l -- lettres non jouées\n"); printf(" p -- partie\n"); printf(" P -- partie (format standard)\n"); printf(" s -- score\n"); printf(" S -- score de tous les joueurs\n"); printf(" t -- tirage\n"); printf(" d [] : vérifier le mot []\n"); printf(" j [] {} : jouer le mot [] aux coordonnées {}\n"); printf(" n [] : passer au joueur n°[]\n"); printf(" s [] : sauver la partie en cours dans le fichier []\n"); printf(" c [] : charger la partie du fichier []\n"); printf(" q : quitter le mode duplicate\n"); } void help() { printf(" ? : aide -- cette page\n"); printf(" e : démarrer le mode entraînement\n"); printf(" d [] {} : démarrer une partie duplicate avec\n"); printf(" [] joueurs humains et {} joueurs IA\n"); printf(" l [] {} : démarrer une partie libre avec\n"); printf(" [] joueurs humains et {} joueurs IA\n"); printf(" D : raccourci pour d 1 1\n"); printf(" L : raccourci pour l 1 1\n"); printf(" x [] {1} {2} {3} : expressions rationnelles\n"); printf(" [] expression à rechercher\n"); printf(" {1} nombre de résultats à afficher\n"); printf(" {2} longueur minimum d'un mot\n"); printf(" {3} longueur maximum d'un mot\n"); printf(" q : quitter\n"); } void display_data(const Game &iGame, const wchar_t *delim, wchar_t **state) { wchar_t *token; token = next_token_alpha(NULL, delim, state); if (token == NULL) { cout << "commande incomplète\n"; return; } switch (token[0]) { case L'g': switch (token[1]) { case L'\0': GameIO::printBoard(cout, iGame); break; case L'j': GameIO::printBoardJoker(cout, iGame); break; case L'm': GameIO::printBoardMultipliers(cout, iGame); break; case L'n': GameIO::printBoardMultipliers2(cout, iGame); break; default: printf("commande inconnue\n"); break; } break; case L'j': cout << "Joueur " << iGame.currPlayer() << endl; break; case L'l': GameIO::printNonPlayed(cout, iGame); break; case L'p': iGame.save(cout,Game::FILE_FORMAT_ADVANCED); break; case L'P': iGame.save(cout,Game::FILE_FORMAT_STANDARD); break; case L'r': token = next_token_digit(NULL, delim, state); if (token == NULL) GameIO::printSearchResults(cout, static_cast(iGame), 10); else GameIO::printSearchResults(cout, static_cast(iGame), _wtoi(token)); break; case L's': GameIO::printPoints(cout, iGame); break; case L'S': GameIO::printAllPoints(cout, iGame); break; case L't': GameIO::printPlayedRack(cout, iGame, iGame.getHistory().getSize()); break; case L'T': GameIO::printAllRacks(cout, iGame); break; default: cout << "commande inconnue\n"; break; } } void loop_training(Training &iGame) { wchar_t *token; wchar_t *state; wchar_t *commande = NULL; wchar_t delim[] = L" \t"; int quit = 0; cout << "mode entraînement\n"; cout << "[?] pour l'aide\n"; while (quit == 0) { commande = rl_gets(); token = wcstok(commande, delim, &state); if (token) { switch (token[0]) { case L'?': help_training(); break; case L'a': display_data(iGame, delim, &state); break; case L'd': token = next_token_alpha(NULL, delim, &state); if (token == NULL) help_training(); else { if (Dic_search_word(iGame.getDic(), token)) { printf("le mot -%s- existe\n", convertToMb(token).c_str()); } else { printf("le mot -%s- n'existe pas\n", convertToMb(token).c_str()); } } break; case L'j': token = next_token_alpha(NULL, delim, &state); if (token == NULL) help_training(); else { int res; wchar_t *coord = next_token_alphanum(NULL, delim, &state); if (coord == NULL) { help_training(); break; } if ((res = iGame.play(coord, token)) != 0) { fprintf(stderr, "Mot incorrect ou mal placé (%i)\n", res); break; } } break; case L'n': token = next_token_digit(NULL, delim, &state); if (token == NULL) help_training(); else { int n = _wtoi(token); if (n <= 0) iGame.back(n == 0 ? 1 : -n); else { if (iGame.playResult(--n)) printf("mauvais argument\n"); } } break; case L'r': iGame.search(); break; case L't': token = next_token_alphaplusjoker(NULL, delim, &state); if (token == NULL) help_training(); else if (iGame.setRackManual(0, token)) printf("le sac ne contient pas assez de lettres\n"); break; case L'x': token = next_token_cross(NULL, delim, &state); if (token == NULL) help_training(); else eliottxt_get_cross(iGame.getDic(), token); break; case L'*': iGame.setRackRandom(false, Game::RACK_ALL); break; case L'+': iGame.setRackRandom(false, Game::RACK_NEW); break; case L's': token = next_token_filename(NULL, delim, &state); if (token != NULL) { string filename = convertToMb(token); ofstream fout(filename.c_str()); if (fout.rdstate() == ios::failbit) { printf("impossible d'ouvrir %s\n", filename.c_str()); break; } iGame.save(fout); fout.close(); } break; case L'q': quit = 1; break; default: printf("commande inconnue\n"); break; } } } printf("fin du mode entraînement\n"); } void loop_freegame(FreeGame &iGame) { wchar_t *token; wchar_t *state; wchar_t *commande = NULL; wchar_t delim[] = L" \t"; int quit = 0; printf("mode partie libre\n"); printf("[?] pour l'aide\n"); while (quit == 0) { commande = rl_gets(); token = wcstok(commande, delim, &state); if (token) { switch (token[0]) { case L'?': help_freegame(); break; case L'a': display_data(iGame, delim, &state); break; case L'd': token = next_token_alpha(NULL, delim, &state); if (token == NULL) help_freegame(); else { if (Dic_search_word(iGame.getDic(), token)) { printf("le mot -%s- existe\n", convertToMb(token).c_str()); } else { printf("le mot -%s- n'existe pas\n", convertToMb(token).c_str()); } } break; case L'j': token = next_token_alpha(NULL, delim, &state); if (token == NULL) help_freegame(); else { int res; wchar_t *coord = next_token_alphanum(NULL, delim, &state); if (coord == NULL) { help_freegame(); break; } if ((res = iGame.play(coord, token)) != 0) { fprintf(stderr, "Mot incorrect ou mal placé (%i)\n", res); break; } } break; case L'p': token = next_token_alpha(NULL, delim, &state); /* You can pass your turn without changing any letter */ if (token == NULL) token = L""; if (iGame.pass(token, iGame.currPlayer()) != 0) break; break; case L's': token = next_token_filename(NULL, delim, &state); if (token != NULL) { string filename = convertToMb(token); ofstream fout(filename.c_str()); if (fout.rdstate() == ios::failbit) { printf("impossible d'ouvrir %s\n", filename.c_str()); break; } iGame.save(fout); fout.close(); } break; case L'q': quit = 1; break; default: printf("commande inconnue\n"); break; } } } printf("fin du mode partie libre\n"); } void loop_duplicate(Duplicate &iGame) { wchar_t *token; wchar_t *state; wchar_t *commande = NULL; wchar_t delim[] = L" \t"; int quit = 0; printf("mode duplicate\n"); printf("[?] pour l'aide\n"); while (quit == 0) { commande = rl_gets(); token = wcstok(commande, delim, &state); if (token) { switch (token[0]) { case L'?': help_duplicate(); break; case L'a': display_data(iGame, delim, &state); break; case L'd': token = next_token_alpha(NULL, delim, &state); if (token == NULL) help_duplicate(); else { if (Dic_search_word(iGame.getDic(), token)) { printf("le mot -%s- existe\n", convertToMb(token).c_str()); } else { printf("le mot -%s- n'existe pas\n", convertToMb(token).c_str()); } } break; case L'j': token = next_token_alpha(NULL, delim, &state); if (token == NULL) help_duplicate(); else { int res; wchar_t *coord = next_token_alphanum(NULL, delim, &state); if (coord == NULL) { help_duplicate(); break; } if ((res = iGame.play(coord, token)) != 0) { fprintf(stderr, "Mot incorrect ou mal placé (%i)\n", res); break; } } break; case L'n': token = next_token_digit(NULL, delim, &state); if (token == NULL) help_duplicate(); else { int res = iGame.setPlayer(_wtoi(token)); if (res == 1) fprintf(stderr, "Numéro de joueur invalide\n"); else if (res == 2) fprintf(stderr, "Impossible de choisir un joueur non humain\n"); } break; case L's': token = next_token_filename(NULL, delim, &state); if (token != NULL) { string filename = convertToMb(token); ofstream fout(filename.c_str()); if (fout.rdstate() == ios::failbit) { printf("impossible d'ouvrir %s\n", filename.c_str()); break; } iGame.save(fout); fout.close(); } break; case L'q': quit = 1; break; default: printf("commande inconnue\n"); break; } } } printf("fin du mode duplicate\n"); } void eliot_regexp_build_default_llist(struct search_RegE_list_t &llist) { memset(&llist, 0, sizeof(llist)); llist.minlength = 1; llist.maxlength = 15; llist.symbl[0] = RE_ALL_MATCH; llist.symbl[1] = RE_VOWL_MATCH; llist.symbl[2] = RE_CONS_MATCH; llist.symbl[3] = RE_USR1_MATCH; llist.symbl[5] = RE_USR2_MATCH; llist.valid[0] = 1; // all letters llist.valid[1] = 1; // vowels llist.valid[2] = 1; // consonants llist.valid[3] = 0; // user defined list 1 llist.valid[4] = 0; // user defined list 2 for (int i = 0; i < DIC_SEARCH_REGE_LIST; i++) { memset(llist.letters[i], 0, sizeof(llist.letters[i])); } const list& allTiles = Tile::getAllTiles(); list::const_iterator it; for (it = allTiles.begin(); it != allTiles.end(); it++) { if (! it->isJoker() && ! it->isEmpty()) { // all tiles llist.letters[0][it->toCode()] = 1; // vowels if (it->isVowel()) { llist.letters[1][it->toCode()] = 1; } // consonants if (it->isConsonant()) { llist.letters[2][it->toCode()] = 1; } } } } void eliot_regexp(const Dictionary& iDic, wchar_t *cmd, const wchar_t *delim, wchar_t **state) { /* printf(" x [] {1} {2} {3} : expressions rationnelles\n"); printf(" [] expression à rechercher\n"); printf(" {1} nombre de résultats à afficher\n"); printf(" {2} longueur minimum d'un mot\n"); printf(" {3} longueur maximum d'un mot\n"); */ #define DIC_RE_MAX (3*DIC_WORD_MAX) // yes, it's 3 struct search_RegE_list_t llist; eliot_regexp_build_default_llist(llist); wchar_t *exp, *cnres, *clmin, *clmax; exp = wcstok(NULL, delim, state); cnres = wcstok(NULL, delim, state); clmin = wcstok(NULL, delim, state); clmax = wcstok(NULL, delim, state); if (exp == NULL) { return; } int nres = cnres ? _wtoi(cnres) : 50; int lmin = clmin ? _wtoi(clmin) : 1; int lmax = clmax ? _wtoi(clmax) : DIC_WORD_MAX - 1; if (lmax <= (DIC_WORD_MAX - 1) && lmin >= 1 && lmin <= lmax) { llist.minlength = lmin; llist.maxlength = lmax; } else { printf("bad length -%s,%s-\n", (const char*)clmin, (const char*)clmax); return; } wchar_t re[DIC_RE_MAX]; wcsncpy(re, exp, DIC_RE_MAX); wchar_t buff[RES_REGE_MAX][DIC_WORD_MAX]; printf("search for %s (%d,%d,%d)\n", convertToMb(exp).c_str(), nres, lmin, lmax); Dic_search_RegE(iDic, re, buff, &llist); int nresult = 0; for (int i = 0; i < RES_REGE_MAX && i < nres && buff[i][0]; i++) { printf("%s\n", convertToMb(buff[i]).c_str()); nresult++; } printf("%d printed results\n", nresult); } void main_loop(const Dictionary &iDic) { wchar_t *token; wchar_t *state; wchar_t *commande = NULL; wchar_t delim[] = L" \t"; int quit = 0; printf("[?] pour l'aide\n"); while (quit == 0) { commande = rl_gets(); token = wcstok(commande, delim, &state); if (token) { switch (token[0]) { case L'?': help(); break; case L'c': token = next_token_filename(NULL, delim, &state); if (token == NULL) {} else { string filename = convertToMb(token); FILE* fin; if ((fin = fopen(filename.c_str(), "r")) == NULL) { printf("impossible d'ouvrir %s\n", filename.c_str()); break; } Game *game = Game::load(fin, iDic); fclose(fin); if (game == NULL) { printf("erreur pendant le chargement\n"); } else { if (game->getMode() == Game::kTRAINING) loop_training((Training&)*game); else if (game->getMode() == Game::kFREEGAME) loop_freegame((FreeGame&)*game); else loop_duplicate((Duplicate&)*game); } } break; case L'e': { // New training game Training *game = GameFactory::Instance()->createTraining(iDic); game->start(); loop_training(*game); GameFactory::Instance()->releaseGame(*game); break; } case L'd': { int i; // New duplicate game token = next_token_digit(NULL, delim, &state); if (token == NULL) { help(); break; } Duplicate *game = GameFactory::Instance()->createDuplicate(iDic); for (i = 0; i < _wtoi(token); i++) game->addHumanPlayer(); token = next_token_digit(NULL, delim, &state); if (token == NULL) { help(); break; } for (i = 0; i < _wtoi(token); i++) game->addAIPlayer(); game->start(); loop_duplicate(*game); GameFactory::Instance()->releaseGame(*game); break; } case L'l': { int i; // New free game token = next_token_digit(NULL, delim, &state); if (token == NULL) { help(); break; } FreeGame *game = GameFactory::Instance()->createFreeGame(iDic); for (i = 0; i < _wtoi(token); i++) game->addHumanPlayer(); token = next_token_digit(NULL, delim, &state); if (token == NULL) { help(); break; } for (i = 0; i < _wtoi(token); i++) game->addAIPlayer(); game->start(); loop_freegame(*game); GameFactory::Instance()->releaseGame(*game); break; } case L'D': { // New duplicate game Duplicate *game = GameFactory::Instance()->createDuplicate(iDic); game->addHumanPlayer(); game->addAIPlayer(); game->start(); loop_duplicate(*game); GameFactory::Instance()->releaseGame(*game); break; } case L'L': { // New free game FreeGame *game = GameFactory::Instance()->createFreeGame(iDic); game->addHumanPlayer(); game->addAIPlayer(); game->start(); loop_freegame(*game); GameFactory::Instance()->releaseGame(*game); break; } case L'x': // Regular expression tests eliot_regexp(iDic, NULL, delim, &state); break; case L'q': quit = 1; break; default: printf("commande inconnue\n"); break; } } } } int main(int argc, char *argv[]) { char dic_path[100]; // Let the user choose the locale setlocale(LC_ALL, ""); Dictionary dic = NULL; if (argc != 2 && argc != 3) { fprintf(stdout, "Usage: eliot /chemin/vers/ods4.dawg [random_seed]\n"); exit(1); } else strcpy(dic_path, argv[1]); switch (Dic_load(&dic, dic_path)) { case 0: /* Normal case */ break; case 1: printf("chargement: problème d'ouverture de %s\n", argv[1]); exit(1); break; case 2: printf("chargement: mauvais en-tete de dictionnaire\n"); exit(2); break; case 3: printf("chargement: problème 3 d'allocation mémoire\n"); exit(3); break; case 4: printf("chargement: problème 4 d'alocation mémoire\n"); exit(4); break; case 5: printf("chargement: problème de lecture des arcs du dictionnaire\n"); exit(5); break; default: printf("chargement: problème non-repertorié\n"); exit(6); break; } if (argc == 3) srand(atoi(argv[2])); else srand(time(NULL)); main_loop(dic); GameFactory::Destroy(); Dic_destroy(dic); // Free the readline static variable and its wide equivalent if (line_read) free(line_read); if (wline_read) free(wline_read); return 0; } /// Local Variables: /// mode: c++ /// mode: hs-minor /// c-basic-offset: 4 /// indent-tabs-mode: nil /// End: