/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Olivier Teuliere * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include "config.h" #include "dic.h" #include "game_factory.h" GameFactory *GameFactory::m_factory = NULL; GameFactory::GameFactory(): m_dic(NULL), m_human(0), m_ai(0), m_joker(false) { } GameFactory::~GameFactory() { if (m_dic) Dic_destroy(m_dic); } GameFactory *GameFactory::Instance() { if (m_factory == NULL) m_factory = new GameFactory; return m_factory; } void GameFactory::Destroy() { if (m_factory) delete m_factory; m_factory = NULL; } Training *GameFactory::createTraining(const Dictionary &iDic) { Training *game = new Training(iDic); return game; } FreeGame *GameFactory::createFreeGame(const Dictionary &iDic) { FreeGame *game = new FreeGame(iDic); return game; } Duplicate *GameFactory::createDuplicate(const Dictionary &iDic) { Duplicate *game = new Duplicate(iDic); return game; } Game *GameFactory::createFromCmdLine(int argc, char **argv) { // 1) Parse command-line and store everything in member variables static struct option long_options[] = { {"help", no_argument, NULL, 'h'}, {"version", no_argument, NULL, 'v'}, {"dictionary", required_argument, NULL, 'd'}, {"dict", required_argument, NULL, 'd'}, {"mode", required_argument, NULL, 'm'}, {"human", no_argument, NULL, 300}, {"ai", no_argument, NULL, 400}, {"joker", no_argument, NULL, 500}, {0, 0, 0, 0} }; static char short_options[] = "hvd:m:"; int option_index = 1; int res; bool found_d = false; bool found_m = false; while ((res = getopt_long(argc, argv, short_options, long_options, &option_index)) != -1) { switch (res) { case 'h': // Help requested, display it and exit printUsage(argv[0]); return NULL; case 'v': // Version requested, display it and exit printVersion(); return NULL; case 'd': m_dicStr = optarg; found_d = true; break; case 'm': m_modeStr = optarg; found_m = true; break; case 300: m_human++; break; case 400: m_ai++; break; case 500: m_joker = true; break; } } // 2) Make sure the mandatory options are present if (!found_d || !found_m) { cerr << "Mandatory option missing: "; if (!found_d) cerr << "dict"; else if (!found_m) cerr << "mode"; cerr << "\n"; printUsage(argv[0]); return NULL; } // 3) Try to load the dictionary if (Dic_load(&m_dic, m_dicStr.c_str())) { cerr << "Could not load dictionary '" << m_dicStr << "'\n"; return NULL; } // 4) Try to create a game object Game *game = NULL; if (m_modeStr == "training" || m_modeStr == "t") { game = createTraining(m_dic); } else if (m_modeStr == "freegame" || m_modeStr == "f") { game = createFreeGame(m_dic); } else if (m_modeStr == "duplicate" || m_modeStr == "d") { game = createDuplicate(m_dic); } else { cerr << "Invalid game mode '" << m_modeStr << "'\n"; return NULL; } // 5) Add the players for (int i = 0; i < m_human; i++) game->addHumanPlayer(); for (int i = 0; i < m_ai; i++) game->addAIPlayer(); // 6) Set the variant if (m_joker) game->setVariant(Game::kJOKER); return game; } Game* GameFactory::load(string filename, const Dictionary &iDic) { Game* game; FILE* fin; if ((fin = fopen(filename.c_str(), "r")) == NULL) { printf("impossible d'ouvrir %s\n", filename.c_str()); return NULL; } game = Game::load(fin,iDic); fclose(fin); return game; } void GameFactory::releaseGame(Game &iGame) { delete &iGame; } void GameFactory::printUsage(const string &iBinaryName) const { cout << "Usage: " << iBinaryName << " [options]\n" << "Options:\n" << " -h, --help Print this help and exit\n" << " -v, --version Print version information and exit\n" << " -m, --mode {duplicate,d,freegame,f,training,t}\n" << " Choose game mode (mandatory)\n" << " -d, --dict Choose a dictionary (mandatory)\n" << " --human Add a human player\n" << " --ai Add a AI (Artificial Intelligence) player\n" << " --joker Play with the \"Joker game\" variant\n"; } void GameFactory::printVersion() const { cout << PACKAGE_STRING << "\n" << "This program comes with NO WARRANTY, to the extent permitted by " << "law.\nYou may redistribute it under the terms of the GNU General " << "Public License;\nsee the file named COPYING for details.\n"; } /// Local Variables: /// mode: c++ /// mode: hs-minor /// c-basic-offset: 4 /// indent-tabs-mode: nil /// End: