/***************************************************************************** * Eliot * Copyright (C) 2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include #include #include #include "rack_widget.h" #include "tile_widget.h" #include "tile_layout.h" #include "play_model.h" #include "qtcommon.h" #include "public_game.h" #include "pldrack.h" #include "debug.h" using namespace std; INIT_LOGGER(qt, RackWidget); #define MIME_TYPE "text/x-tile" RackWidget::RackWidget(QWidget *parent) : QFrame(parent), m_game(NULL), m_playModel(NULL), m_showOnlyLastTurn(false), m_dragOrigin(-1) { setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); TileLayout *layout = new TileLayout(1); layout->setSpacing(5); layout->setAlignment(Qt::AlignCenter); setLayout(layout); setAcceptDrops(true); } void RackWidget::setPlayModel(PlayModel *iPlayModel) { if (m_playModel != NULL) m_playModel->disconnect(this, SLOT(refresh())); if (iPlayModel != NULL) { QObject::connect(iPlayModel, SIGNAL(moveChanged(const Move &, const Move&)), this, SLOT(refresh())); } m_playModel = iPlayModel; } void RackWidget::setGame(const PublicGame *iGame) { m_game = iGame; if (m_game == NULL) { // Delete the widgets TileLayout *layout = (TileLayout*) this->layout(); layout->clear(); m_tilesVect.clear(); } } void RackWidget::setRack(const PlayedRack &iRack) { ASSERT(m_game != NULL, "setRack() called without a game"); if (m_showOnlyLastTurn && !m_game->isLastTurn()) return; // Get the tiles vector tiles; iRack.getAllTiles(tiles); // Update the rack setTiles(tiles); } void RackWidget::setTiles(const vector &iTiles) { m_tiles = iTiles; refresh(); } void RackWidget::refresh() { m_filteredTiles = filterRack(m_tiles); unsigned tilesCount = m_filteredTiles.size(); // Make sure we have as many widgets as there are letters in the rack while (m_tilesVect.size() > tilesCount) { QtCommon::DestroyObject(m_tilesVect.back()); m_tilesVect.pop_back(); } while (m_tilesVect.size() < tilesCount) { TileWidget *tileWidget = new TileWidget(0, TileWidget::NONE, 0, m_tilesVect.size()); QObject::connect(tileWidget, SIGNAL(mousePressed(int, int, QMouseEvent*)), this, SLOT(tilePressed(int, int, QMouseEvent*))); tileWidget->setBorder(2); layout()->addWidget(tileWidget); m_tilesVect.push_back(tileWidget); } ASSERT(m_tilesVect.size() == tilesCount, "Invalid number of tiles"); // Update the widgets for (unsigned int i = 0; i < tilesCount; ++i) { TileWidget *tileWidget = m_tilesVect[i]; tileWidget->tileChanged(TileWidget::NORMAL, m_filteredTiles[i]); } } vector RackWidget::filterRack(const vector &iTiles) const { if (m_playModel == NULL || !m_playModel->getMove().isValid()) return iTiles; vector result = iTiles; const Round &round = m_playModel->getMove().getRound(); for (unsigned i = 0; i < round.getWordLen(); ++i) { if (round.isPlayedFromRack(i)) { const Tile &t = round.getTile(i); vector::iterator it; for (it = result.begin(); it != result.end(); ++it) { if (*it == t) { result.erase(it); break; } } } } return result; } // Drag & drop handling bool RackWidget::canStartDragDrop() const { if (m_game == NULL || m_game->isFinished()) return false; // Drag & drop is not allowed when a word is being played return m_tiles.size() == m_filteredTiles.size(); } void RackWidget::tilePressed(int row, int col, QMouseEvent *event) { ASSERT(row == 0, "Multi-line racks are not supported"); ASSERT(col >= 0 && (unsigned)col < m_tilesVect.size(), "Invalid tile index: " << col); if (!canStartDragDrop()) return; LOG_DEBUG("Starting drag for tile " << col); TileWidget *tileWidget = m_tilesVect[col]; // Save the initial column of the moved tile QMimeData *mimeData = new QMimeData; mimeData->setData(MIME_TYPE, QByteArray()); m_dragOrigin = col; // Create an image of the tile QPixmap pixmap(tileWidget->size()); tileWidget->render(&pixmap); // Initiate the drag QDrag *drag = new QDrag(this); drag->setMimeData(mimeData); drag->setHotSpot(event->pos()); drag->setPixmap(pixmap); vector tilesCopy = m_tiles; if (drag->exec(Qt::MoveAction) != Qt::MoveAction) { LOG_DEBUG("Drag & drop failed (drop out of the widget?). Canceling..."); // Restore the rack as it was before the drag & drop setTiles(tilesCopy); } else { LOG_DEBUG("Drag & drop finished"); } } void RackWidget::dragEnterEvent(QDragEnterEvent *event) { if (event->mimeData()->hasFormat(MIME_TYPE)) event->accept(); else event->ignore(); } void RackWidget::dragLeaveEvent(QDragLeaveEvent *event) { event->accept(); } void RackWidget::dragMoveEvent(QDragMoveEvent *event) { if (event->mimeData()->hasFormat(MIME_TYPE)) { event->setDropAction(Qt::MoveAction); int closestCol = findClosestTile(event->pos()); moveTile(m_dragOrigin, closestCol, true); // We have a new drag origin, since we just moved the tile m_dragOrigin = closestCol; event->accept(); } else { event->ignore(); } } void RackWidget::dropEvent(QDropEvent *event) { if (event->mimeData()->hasFormat(MIME_TYPE)) { int closestCol = findClosestTile(event->pos()); LOG_DEBUG("Dropping tile " << m_dragOrigin << " closest to tile " << closestCol); moveTile(m_dragOrigin, closestCol); event->setDropAction(Qt::MoveAction); event->accept(); // Notify the rest of the world that the rack has changed ASSERT(m_game != NULL, "No game in progress"); PlayedRack pldRack; Q_FOREACH(const Tile &t, m_tiles) { pldRack.addNew(t); } // FIXME: const_cast const_cast(m_game)->reorderRack(pldRack); emit gameUpdated(); } else { event->ignore(); } } int RackWidget::findTile(const QPoint &iPos) const { for (unsigned i = 0; i < m_tilesVect.size(); ++i) { if (m_tilesVect[i]->geometry().contains(iPos)) return i; } return -1; } int RackWidget::findClosestTile(const QPoint &iPos) const { int minDist = geometry().bottomRight().manhattanLength(); int minIdx = -1; for (unsigned i = 0; i < m_tilesVect.size(); ++i) { QPoint distPoint = iPos - m_tilesVect[i]->geometry().center(); int dist = distPoint.manhattanLength(); if (dist < minDist) { minDist = dist; minIdx = i; } } return minIdx; } void RackWidget::moveTile(int fromPos, int toPos, bool shaded) { if (fromPos != toPos) { // Change the order Tile moved = m_filteredTiles[fromPos]; m_filteredTiles.erase(m_filteredTiles.begin() + fromPos); m_filteredTiles.insert(m_filteredTiles.begin() + toPos, moved); // Update the rack setTiles(m_filteredTiles); } // Change the look of the moved tile m_tilesVect[toPos]->tileChanged(shaded ? TileWidget::SHADED : TileWidget::NORMAL, m_filteredTiles[toPos]); }