/***************************************************************************** * Copyright (C) 1999-2012 Eliot * Authors: Antoine Fraboulet * Olivier Teuliere * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include #include #include #include "game_io.h" #include "game_params.h" #include "dic.h" #include "public_game.h" #include "bag.h" #include "board.h" #include "board_layout.h" #include "results.h" #include "player.h" #include "encoding.h" #include "history.h" #include "turn_data.h" #include "move.h" #include "round.h" using namespace std; using boost::format; using boost::wformat; INIT_LOGGER(utils, GameIO); void GameIO::printBoard(ostream &out, const PublicGame &iGame) { int nbRows = iGame.getBoard().getLayout().getRowCount(); int nbCols = iGame.getBoard().getLayout().getColCount(); out << " "; for (int col = 1; col <= nbCols; ++col) out << setw(3) << col; out << endl; for (int row = 1; row <= nbRows; ++row) { out << " " << (char)(row + 'A' - 1) << " "; for (int col = 1; col <= nbCols; ++col) { if (iGame.getBoard().isVacant(row, col)) out << " - "; else out << centerAndConvert(iGame.getBoard().getDisplayStr(row, col), 3); } out << endl; } } /* this mode is used for regression tests */ void GameIO::printBoardDebug(ostream &out, const PublicGame &iGame) { int nbRows = iGame.getBoard().getLayout().getRowCount(); int nbCols = iGame.getBoard().getLayout().getColCount(); /* first printf row cell contents */ for (int row = 1; row <= nbRows; ++row) { out << " " << (char)(row + 'A' - 1) << "r "; for (int col = 1; col <= nbCols; ++col) { out << iGame.getBoard().getCellContent_row(row, col); } out << endl; } out << " -" << endl; for (int row = 1; row <= nbRows; ++row) { out << " " << (char)(row + 'A' - 1) << "c "; for (int col = 1; col <= nbCols; ++col) { out << iGame.getBoard().getCellContent_col(row, col); } out << endl; } } void GameIO::printBoardMultipliers(ostream &out, const PublicGame &iGame) { int nbRows = iGame.getBoard().getLayout().getRowCount(); int nbCols = iGame.getBoard().getLayout().getColCount(); out << " "; for (int col = 1; col <= nbCols; ++col) out << setw(3) << col; out << endl; const BoardLayout & boardLayout = iGame.getBoard().getLayout(); for (int row = 1; row <= nbRows; ++row) { out << " " << (char)(row + 'A' - 1) << " "; for (int col = 1; col <= nbCols; ++col) { if (!iGame.getBoard().isVacant(row, col)) out << padAndConvert(iGame.getBoard().getDisplayStr(row, col), 3); else { int wm = boardLayout.getWordMultiplier(row, col); int tm = boardLayout.getLetterMultiplier(row, col); if (wm > 1) out << " " << ((wm == 3) ? '@' : '#'); else if (tm > 1) out << " " << ((tm == 3) ? '*' : '+'); else out << " -"; } } out << endl; } } void GameIO::printNonPlayed(ostream &out, const PublicGame &iGame) { const Bag &bag = iGame.getBag(); BOOST_FOREACH(const Tile &tile, iGame.getDic().getAllTiles()) { if (bag.in(tile) > 9) out << " "; out << setw(2) << lfw(tile.getDisplayStr()); } out << endl; BOOST_FOREACH(const Tile &tile, iGame.getDic().getAllTiles()) { out << " " << bag.in(tile); } out << endl; } void GameIO::printPlayedRack(ostream &out, const PublicGame &iGame) { out << lfw(iGame.getCurrentRack().toString(PlayedRack::RACK_SIMPLE)) << endl; } void GameIO::printAllRacks(ostream &out, const PublicGame &iGame) { for (unsigned int j = 0; j < iGame.getNbPlayers(); j++) { out << "Rack " << j << ": "; out << lfw(iGame.getPlayer(j).getCurrentRack().toString(PlayedRack::RACK_EXTRA)) << endl; } } static void searchResultLine(ostream &out, const Results &iResults, int num) { const Round &r = iResults.get(num); const wstring &word = r.getWord(); if (word.empty()) return; out << lfw(word) << string(16 - word.size(), ' ') << (r.getBonus() ? '*' : ' ') << setw(4) << r.getPoints() << ' ' << lfw(r.getCoord().toString()); } void GameIO::printSearchResults(ostream &out, const Results &iResults, int num) { for (int i = 0; i < num && i < (int)iResults.size(); i++) { out << setw(3) << i + 1 << ": "; searchResultLine(out, iResults, i); out << endl; } } void GameIO::printPoints(ostream &out, const PublicGame &iGame) { out << iGame.getPlayer(0).getTotalScore() << endl; } void GameIO::printAllPoints(ostream &out, const PublicGame &iGame) { for (unsigned int i = 0; i < iGame.getNbPlayers(); i++) { out << "Score " << i << ": " << setw(4) << iGame.getPlayer(i).getTotalScore() << endl; } } void GameIO::printGameDebug(ostream &out, const PublicGame &iGame) { out << "Game: player " << iGame.getCurrentPlayer().getId() + 1 << " out of " << iGame.getNbPlayers() << endl; if (iGame.getParams().getMode() == GameParams::kDUPLICATE) out << "Game: mode=Duplicate" << endl; else if (iGame.getParams().getMode() == GameParams::kFREEGAME) out << "Game: mode=Free game" << endl; else if (iGame.getParams().getMode() == GameParams::kTRAINING) out << "Game: mode=Training" << endl; else if (iGame.getParams().getMode() == GameParams::kARBITRATION) out << "Game: mode=Arbitration" << endl; else if (iGame.getParams().getMode() == GameParams::kTOPPING) out << "Game: mode=Topping" << endl; if (iGame.getParams().hasVariant(GameParams::kJOKER)) out << "Game: variant=joker" << endl; if (iGame.getParams().hasVariant(GameParams::kEXPLOSIVE)) out << "Game: variant=explosive" << endl; if (iGame.getParams().hasVariant(GameParams::k7AMONG8)) out << "Game: variant=7among8" << endl; out << "Game: history:" << endl; out << " N | P | RACK | SOLUTION | REF | PTS | BONUS" << endl; out << " ===|===|==========|================|=====|=====|======" << endl; for (unsigned int i = 0; i < iGame.getHistory().getSize(); ++i) { const TurnData &turn = iGame.getHistory().getTurn(i); const Move &move = turn.getMove(); format fmter("%1% | %2% | %3% | %4% | %5% | %6% | %7%"); fmter % padAndConvert(str(wformat(L"%1%") % (i + 1)), 5); fmter % padAndConvert(str(wformat(L"%1%") % turn.getPlayer()), 1); fmter % padAndConvert(turn.getPlayedRack().toString(), 8); if (move.isValid()) { const Round &round = move.getRound(); fmter % padAndConvert(round.getWord(), 14, false); fmter % padAndConvert(round.getCoord().toString(), 3); fmter % padAndConvert(str(wformat(L"%1%") % round.getPoints()), 3); fmter % padAndConvert(round.getBonus() ? L"*": L"", 1, false); } else { if (move.isInvalid()) { fmter % padAndConvert(L"#" + move.getBadWord() + L"#", 14, false); fmter % padAndConvert(move.getBadCoord(), 3); } else if (move.isChangeLetters()) { fmter % padAndConvert(L"[" + move.getChangedLetters() + L"]", 14, false) % " - "; } else if (move.isPass()) { fmter % padAndConvert(L"(PASS)", 14, false) % " - "; } else { fmter % padAndConvert(L"(NO MOVE)", 14, false) % " - "; } fmter % " 0" % " "; } out << fmter.str() << endl; } out << endl << endl; }