/***************************************************************************** * Eliot * Copyright (C) 2013 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include "move_selector.h" #include "round.h" #include "results.h" #include "debug.h" INIT_LOGGER(game, MoveSelector); #define PLAYED_JOKER (-1000) Round MoveSelector::selectMaster(const BestResults &iResults) const { ASSERT(!iResults.isEmpty(), "Nothing to select from"); // Easy case if (iResults.size() == 1) return iResults.get(0); // Compare the rounds. The one with the highest score wins. // In case of equal scores, the first one wins. int bestIndex = 0; int bestScore = evalScore(iResults.get(0)); for (unsigned num = 1; num < iResults.size(); ++num) { int score = evalScore(iResults.get(num)); if (bestScore < score) { bestScore = score; bestIndex = num; } } return iResults.get(bestIndex); } int MoveSelector::evalScore(const Round &iRound) const { int score = 0; score += evalForJokersInRack(iRound); // TODO: more heuristics return score; } int MoveSelector::evalForJokersInRack(const Round &iRound) const { return iRound.countJokersFromRack() * PLAYED_JOKER; }