# Each regression scenario must be on one line, with the following syntax: # scenario_name rand_seed # # The rand seed is a number, used to initialize the random numbers generator. # To each scenario 'scenario' correspond an input file 'scenario.input' and a # reference file 'scenario.ref'. The regression gives the input file to the # text interface (along with the rand seed), which generates a 'scenario.run' # file. This file is then compared to the reference file, and if there is no # difference the scenario is considered successful. # # Everything after a # is ignored. ################ # Training mode ################ # Check various words in the dictionary training_dict 0 # randseed unused # Display the tiles remaining in the bag training_bag 0 # randseed unused # Enter a rack, then display all the possibilities training_search 0 # randseed unused # Several ways of getting a rack and playing a word training_play 4 # Training rack+search+play+back training_back 5 # Board cross off by one score problem training_cross 0 # Joker problem on search training_joker 0 ################# # Duplicate mode ################# # 2 AI players duplicate_2_ai 5 ################# # Free game mode ################# # The human player always passes, letting the AI player do what it wants freegame_passing 1 # 2 human players, changing letters a lot freegame_change 3 # Three AI players freegame_3_ai 2 ############## # Load / Save ############## # load a standard training game (fumee) load_game 0 # save and reload a training game, standard format load_saved_game 5 # load a training game with advanced format (test.elt) # load_test_adv 0 # We need to specifie a much more complete file format # before we can handle load/save on duplicate and # freegame games ##################### # Regular Expression ##################### # test some patterns regexp 0