/* Eliot */ /* Copyright (C) 1999 Antoine Fraboulet */ /* */ /* This file is part of Eliot. */ /* */ /* Eliot is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either version 2 of the License, or */ /* (at your option) any later version. */ /* */ /* Eliot is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /** * \file history.h * \brief Game history system * \author Antoine Fraboulet * \date 2005 */ #ifndef _HISTORY_H #define _HISTORY_H #include #include using std::wstring; using std::vector; class Round; class Turn; class PlayedRack; /** * History stores all the turns that have been played * This class is used many times in the game * - one for the complete game * - one for each of the players * * A History is never void (getSize() can be used as the is the current turn * number for the complete game history). * * History starts at zero. * * The top of the history is an empty * Turn until it has been filled and game is up to a new round. * * getCurrentRack() can/should be used to store the current played rack. * setCurrentRack must be called whenever the current played rack is * modified. * * History owns the turns that it stores. Do not delete a turn referenced * by History */ class History { public: History(); virtual ~History(); /// get the size of the history int getSize() const; /// Get the (possibly incomplete) rack const PlayedRack& getCurrentRack() const; /// Set the current rack void setCurrentRack(const PlayedRack &iPld); /// Get the previous turn const Turn& getPreviousTurn() const; /// Get turn 'n' const Turn& getTurn(unsigned int) const; /// Update the "history" with the given round and complete the turn. /// A new turn is created with the remaining letters in the rack void playRound(int player, int turn, const Round& round); /// Remove last turn void removeLastTurn(); /// String handling wstring toString() const; private: vector m_history; }; #endif /// Local Variables: /// mode: c++ /// mode: hs-minor /// c-basic-offset: 4 /// indent-tabs-mode: nil /// End: