/***************************************************************************** * Eliot * Copyright (C) 2009-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include "cmd/master_move_cmd.h" #include "duplicate.h" using namespace std; INIT_LOGGER(game, MasterMoveCmd); MasterMoveCmd::MasterMoveCmd(Duplicate &ioDuplicate, const Move &iMove) : m_duplicateGame(ioDuplicate), m_newMove(iMove) { // In arbitration mode, no move is completely human independent // (in this case, the human is the arbitrator). // Since every turn must contain a MasterMoveCmd, this little trick // ensures that we have no human independent turn (without it, an // arbitration game with only computer players would be considered // as human independent, which could cause problems with the // Navigation::clearFuture() method (all the turns would be replayed // prior to deleting the turns, so no turn at all would be deleted). setHumanIndependent(!ioDuplicate.isArbitrationGame()); } void MasterMoveCmd::doExecute() { m_oldMove = m_duplicateGame.getMasterMove(); m_duplicateGame.innerSetMasterMove(m_newMove); } void MasterMoveCmd::doUndo() { m_duplicateGame.innerSetMasterMove(m_oldMove); } wstring MasterMoveCmd::toString() const { wostringstream oss; oss << L"MasterMoveCmd (move " << m_newMove.toString() << L")"; return oss.str(); }