# Each regression scenario must be on one line, with the following syntax: # scenario_name rand_seed # # The rand seed is a number, used to initialize the random numbers generator. # To each scenario 'scenario' correspond an input file 'scenario.input' and a # reference file 'scenario.ref'. The regression gives the input file to the # text interface (along with the rand seed), which generates a 'scenario.run' # file. This file is then compared to the reference file, and if there is no # difference the scenario is considered successful. # # Everything after a # is ignored. ################ # Training mode ################ # Check various words in the dictionary training_dict 0 # randseed unused # Display the tiles remaining in the bag training_bag 0 # randseed unused # Enter a rack, then display all the possibilities training_search 0 # randseed unused # Display the benjamins for several words training_benj 0 # randseed unused # Display the "raccords" for several words training_racc 0 # randseed unused # Test the 7 + 1 feature training_7pl1 0 # randseed unused # Several ways of getting a rack and playing a word training_play 0 # randseed unused # Joker problem on game search training_rosace 0 # Navigation in the game history training_navigation 0 # Joker game training_joker_variant 12 # Explosive game training_explosive_variant 13 # 7 among 8 game training_7among8_variant 18 # Board cross off by one score training_cross 0 # Board cross backward setAny training_cross2 0 # Board cross backward joker training_cross3 0 # Search with best word having a joker on the cross-set training_cross4 0 # Joker problem on game load training_joker 0 ################# # Duplicate mode ################# # 2 AI players duplicate_2_ai 5 # 2 human players, one IA, with manual change of human player duplicate_humans_ai 6 # Only one player duplicate_1_player 8 # One complete turn without a valid move duplicate_invalid_turn 9 # Turn where the only valid move has 0 point duplicate_no_point 68 # For 2 jokers in the rack # Navigation in the game history duplicate_navigation 11 # Joker game duplicate_joker_variant 14 # Explosive game duplicate_explosive_variant 15 # 7 among 8 game duplicate_7among8_variant 19 ################# # Free game mode ################# # 1 human plays and/or passes freegame_play 7 # The human player always passes, letting the AI player do what it wants freegame_passing 1 # 2 human players, changing letters a lot freegame_change 3 # Three AI players freegame_3_ai 2 # Navigation in the game history freegame_navigation 10 # Joker game freegame_joker_variant 16 # Explosive game freegame_explosive_variant 17 # 7 among 8 game freegame_7among8_variant 20 ############## # Load / Save ############## # load a standard training game (fumee) load_game 0 # save and reload a training game, standard format load_saved_game 0 # randseed unused # save and load a game combining 2 variants load_combi_variants 21 ##################### # Regular Expression ##################### # test some patterns regexp 0