/***************************************************************************** * Eliot * Copyright (C) 2010-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include "tile_layout.h" #include "tile_widget.h" #include "qtcommon.h" using namespace std; INIT_LOGGER(qt, TileLayout); TileLayout::TileLayout(int nbRows, int nbCols) : m_dynamicRow(nbRows == 0), m_dynamicCol(nbCols == 0), m_nbCols(nbCols), m_nbRows(nbRows) { setContentsMargins(0, 0, 0, 0); } TileLayout::~TileLayout() { clear(); } void TileLayout::clear() { QLayoutItem *item; while ((item = takeAt(0))) { QtCommon::DestroyObject(item->widget()); delete item; } } QRect TileLayout::getBoardRect() const { if (m_items.size() < m_nbCols + 2) return QRect(); return m_items.at(m_nbCols + 1)->geometry().united(m_items.back()->geometry()); } int TileLayout::getSquareSize() const { if (m_items.empty()) return 0; return m_items.at(0)->geometry().width(); } QLayoutItem *TileLayout::takeAt(int index) { if (index >= 0 && index < m_items.size()) return m_items.takeAt(index); else return 0; } QSize TileLayout::minimumSize() const { const QSize marginsSize = geometry().size() - contentsRect().size(); if (m_items.empty()) return marginsSize; const QSize spacingSize(spacing(), spacing()); const int size = spacing() + m_items.at(0)->minimumSize().width(); if (m_dynamicCol && m_dynamicRow) return marginsSize - spacingSize + QSize(size, size); else if (m_dynamicCol) return marginsSize - spacingSize + QSize(size * ((m_items.size() - 1) / m_nbRows + 1), size * m_nbRows); else if (m_dynamicRow) return marginsSize - spacingSize + QSize(size * m_nbCols, size * ((m_items.size() - 1) / m_nbCols + 1)); else return marginsSize - spacingSize + QSize(size * m_nbCols, size * m_nbRows); } QSize TileLayout::sizeHint() const { const QSize marginsSize = geometry().size() - contentsRect().size(); if (m_items.empty()) return marginsSize; const QSize spacingSize(spacing(), spacing()); const int size = spacing() + m_items.at(0)->sizeHint().width(); if (m_dynamicCol && m_dynamicRow) return marginsSize - spacingSize + QSize(size, size); else if (m_dynamicCol) return marginsSize - spacingSize + QSize(size * ((m_items.size() - 1) / m_nbRows + 1), size * m_nbRows); else if (m_dynamicRow) return marginsSize - spacingSize + QSize(size * m_nbCols, size * ((m_items.size() - 1) / m_nbCols + 1)); else return marginsSize - spacingSize + QSize(size * m_nbCols, size * m_nbRows); } void TileLayout::setGeometry(const QRect &rect) { QLayout::setGeometry(rect); if (m_items.isEmpty()) return; // We use contentsRect() to take margins into account const int width = contentsRect().width() + spacing(); const int height = contentsRect().height() + spacing(); if (m_dynamicCol && m_dynamicRow) { // Dynamic number of columns. The square size is the biggest one // allowing to place all the tiles in the given rect without scrolling. // This determines the number of columns. const int tilesCount = m_items.size(); int bestNbCols = 0; int bestSquareSize = 0; for (int nbCols = 1; nbCols <= tilesCount; ++nbCols) { const int nbRows = (tilesCount - 1) / nbCols + 1; int squareSize = std::min(width / nbCols, height / nbRows); if (squareSize >= bestSquareSize) { bestNbCols = nbCols; bestSquareSize = squareSize; } else { // Maximum reached break; } } if (bestNbCols == 0) { m_nbCols = (int) sqrt(tilesCount); m_nbRows = m_nbCols; } else { m_nbCols = bestNbCols; m_nbRows = (tilesCount - 1) / m_nbCols + 1; } } else if (m_dynamicCol) { m_nbCols = (m_items.size() - 1) / m_nbRows + 1; } else if (m_dynamicRow) { m_nbRows = (m_items.size() - 1) / m_nbCols + 1; } // Now the number of columns and rows are defined. // Use that to draw the tiles. const int squareSizeWithSpacing = std::min(width / m_nbCols, height / m_nbRows); const int squareSize = squareSizeWithSpacing - spacing(); // Handle margins and alignment int left = contentsRect().left() + contentsMargins().left(); if (alignment() & Qt::AlignRight) left += width - m_nbCols * squareSizeWithSpacing; else if (alignment() & Qt::AlignHCenter) left += (width - m_nbCols * squareSizeWithSpacing) / 2; int top = contentsRect().top() + contentsMargins().top(); if (alignment() & Qt::AlignBottom) top += height - m_nbRows * squareSizeWithSpacing; else if (alignment() & Qt::AlignVCenter) top += (height - m_nbRows * squareSizeWithSpacing) / 2; // Resize items int nbInRow = 1; QLayoutItem *item; int x = left; int y = top; foreach (item, m_items) { QRect itemRect(QPoint(x, y), QSize(squareSize, squareSize)); item->setGeometry(itemRect); x += squareSizeWithSpacing; ++nbInRow; if (nbInRow > m_nbCols) { x = left; y += squareSizeWithSpacing; nbInRow = 1; } } }