/***************************************************************************** * Eliot * Copyright (C) 2008-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef NEW_GAME_H_ #define NEW_GAME_H_ #include #include #include "ui/new_game.ui.h" #include "logging.h" class PlayersTableHelper; class Dictionary; class PublicGame; class NewGame: public QDialog, private Ui::NewGameDialog { Q_OBJECT; DEFINE_LOGGER(); public: explicit NewGame(const Dictionary& iDic, QWidget *iParent = 0); /// Possible values for the player type static const char * kHUMAN; static const char * kAI; /** * Create and return a game object from the information of the dialog. * The Game object is always valid */ PublicGame * createGame() const; signals: void notifyProblem(QString iMsg) const; private slots: void enableOkButton(); void enableMasterControls(); void enablePlayers(bool); void addSelectedToFav(); void addFavoritePlayers(); void onJokerChecked(int); void onExplosiveChecked(int); void browseMasterGame(); void validateMasterGame(QString); private: const Dictionary &m_dic; PlayersTableHelper *m_helper; QPalette m_blackPalette; QPalette m_redPalette; bool isMasterGameValid(QString iPath) const; }; #endif