/***************************************************************************** * Copyright (C) 1999-2005 Eliot * Authors: Antoine Fraboulet * Olivier Teuliere * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef _TRAINING_H_ #define _TRAINING_H_ #include #include "game.h" #include "results.h" using std::string; /** * This class handles the logic specific to a training game. * As its name indicates, it is not a game in the literal meaning of the word, * in particular because the rack can be set at will. * Note: No player should be added to this game, a human player is added * automatically (in the start() method) */ class Training: public Game { friend class GameFactory; public: virtual GameMode getMode() const { return kTRAINING; } virtual string getModeAsString() const { return "Training"; } /************************* * Game handling *************************/ virtual int start(); virtual int setRackRandom(int, bool, set_rack_mode); virtual int play(const string &iCoord, const string &iWord); virtual int endTurn(); void search(); int playResult(int); int setRackManual(bool iCheck, const string &iLetters); /************************* * Override the default behaviour of these methods, because in training * we only want a human player *************************/ virtual void addHumanPlayer(); virtual void addAIPlayer(); /************************* * Functions to access the current search results * The int parameter should be 0 <= int < getNResults *************************/ int getNResults() const; string getSearchedWord(int) const; string getSearchedCoords(int) const; int getSearchedPoints(int) const; int getSearchedBonus (int) const; /// Place a temporary word on the board for preview purpose void testPlay(int); /// Remove the temporary word(s) void removeTestPlay(); private: // Private constructor and destructor to force using the GameFactory class Training(const Dictionary &iDic); virtual ~Training(); // Search results, with all the possible rounds Results m_results; }; #endif /* _TRAINING_H_ */