/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Olivier Teuliere * * $Id: freegame.h,v 1.1 2005/02/05 11:14:56 ipkiss Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #ifndef _FREEGAME_H_ #define _FREEGAME_H_ #include "game.h" using std::string; class FreeGame: public Game { public: /************************* * Functions to create and destroy a game * the dictionary does not belong to the * game (ie: it won't be destroyed by ~FreeGame) * * The dictionary can be changed afterwards by setDic *************************/ FreeGame(const Dictionary &iDic); virtual ~FreeGame(); virtual GameMode getMode() const { return kFREEGAME; } /************************* * Game handling *************************/ virtual int start(); virtual int setRackRandom(int, bool, set_rack_mode); virtual int play(const string &iCoord, const string &iWord); virtual int endTurn(); int pass(const string &iToChange, int n); private: /********************************************************* * Helper functions *********************************************************/ int freegameAI(int n); void end(); }; #endif /* _FREEGAME_H_ */