TODO ==== - unit tests for the navigation handling, in each mode - Improve error handling (use exceptions more) - Correct game save/load functions: Advanced format file saving for freegames and duplicate need a serious rewrite. We need to specify a file format that can handle all the information contained in a multiplayer game. - getopt support for all the interfaces (only ncurses is done)? - detection of blocked positions? - distinguish misplaced and incorrect words? Implementation details ====================== - game.h included in board.cpp! - board.h included in coord.cpp! - use Boost.Format? - compile with -ansi -pedantic by default? Not so urgent ============= - add timers - network support - implement the dictionary as a GADDAG: http://www.cs.ubc.ca/local/reading/proceedings/spe91-95/spe/vol24/issue2/spe880.pdf