/***************************************************************************** * Eliot * Copyright (C) 2008-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include "score_widget.h" #include "qtcommon.h" #include "public_game.h" #include "player.h" using namespace std; INIT_LOGGER(qt, ScoreWidget); ScoreWidget::ScoreWidget(QWidget *parent, const PublicGame *iGame) : QTreeView(parent), m_game(iGame) { // Create the tree view setEditTriggers(QAbstractItemView::NoEditTriggers); setRootIsDecorated(false); setSortingEnabled(true); QSizePolicy policy(QSizePolicy::Preferred, QSizePolicy::Expanding); setSizePolicy(policy); // Associate the model to the view m_model = new QStandardItemModel(this); setModel(m_model); m_model->setColumnCount(2); m_model->setHeaderData(0, Qt::Horizontal, _q("Player"), Qt::DisplayRole); m_model->setHeaderData(1, Qt::Horizontal, _q("Score"), Qt::DisplayRole); updateModel(); } void ScoreWidget::setGame(const PublicGame *iGame) { m_game = iGame; updateModel(); } void ScoreWidget::refresh() { updateModel(); } void ScoreWidget::updateModel() { m_model->removeRows(0, m_model->rowCount()); resizeColumnToContents(0); //resizeColumnToContents(1); if (m_game == NULL) return; for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i) { const Player &p = m_game->getPlayer(i); int rowNum = m_model->rowCount(); m_model->insertRow(rowNum); m_model->setData(m_model->index(rowNum, 0), qfw(p.getName())); m_model->setData(m_model->index(rowNum, 1), p.getTotalScore()); } resizeColumnToContents(0); //resizeColumnToContents(1); } QSize ScoreWidget::sizeHint() const { return QSize(160, 100); }