/***************************************************************************** * Eliot * Copyright (C) 2010-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include #include "training_widget.h" #include "qtcommon.h" #include "play_word_mediator.h" #include "custom_popup.h" #include "validator_factory.h" #include "dic.h" #include "bag.h" #include "public_game.h" #include "game_exception.h" #include "player.h" #include "results.h" #include "debug.h" using namespace std; INIT_LOGGER(qt, TrainingWidget); static const int HIDDEN_COLUMN = 6; TrainingWidget::TrainingWidget(QWidget *parent, PlayModel &iPlayModel, PublicGame *iGame) : QWidget(parent), m_game(iGame), m_autoResizeColumns(true) { setupUi(this); treeViewResults->setAlternatingRowColors(true); blackPalette = lineEditRack->palette(); redPalette = lineEditRack->palette(); redPalette.setColor(QPalette::Text, Qt::red); // Use the mediator m_mediator = new PlayWordMediator(this, *lineEditPlay, *lineEditCoords, lineEditPoints, *pushButtonPlay, iPlayModel, m_game); QObject::connect(m_mediator, SIGNAL(gameUpdated()), this, SIGNAL(gameUpdated())); QObject::connect(m_mediator, SIGNAL(notifyProblem(QString)), this, SIGNAL(notifyProblem(QString))); // Associate the model to the view m_model = new QStandardItemModel(this); treeViewResults->setModel(m_model); m_model->setColumnCount(7); m_model->setHeaderData(0, Qt::Horizontal, _q("Word"), Qt::DisplayRole); m_model->setHeaderData(1, Qt::Horizontal, _q("Ref"), Qt::DisplayRole); m_model->setHeaderData(2, Qt::Horizontal, _q("Points"), Qt::DisplayRole); m_model->setHeaderData(3, Qt::Horizontal, "*", Qt::DisplayRole); m_model->setHeaderData(4, Qt::Horizontal, "", Qt::DisplayRole); m_model->setHeaderData(5, Qt::Horizontal, "", Qt::DisplayRole); // Hidden column, used to store internal data m_model->setHeaderData(HIDDEN_COLUMN, Qt::Horizontal, "", Qt::DisplayRole); treeViewResults->setColumnHidden(HIDDEN_COLUMN, true); QObject::connect(lineEditRack, SIGNAL(returnPressed()), this, SLOT(search())); QObject::connect(lineEditRack, SIGNAL(textEdited(const QString &)), this, SLOT(onRackEdited(const QString &))); QObject::connect(pushButtonRack, SIGNAL(clicked()), this, SLOT(setNewRack())); QObject::connect(pushButtonComplement, SIGNAL(clicked()), this, SLOT(completeRack())); QObject::connect(pushButtonSearch, SIGNAL(clicked()), this, SLOT(search())); QObject::connect(pushButtonPlaySelected, SIGNAL(clicked()), this, SLOT(playSelectedWord())); QObject::connect(treeViewResults, SIGNAL(activated(const QModelIndex&)), this, SLOT(playSelectedWord())); // Add a context menu to the tree header QAction *lockSizesAction = new QAction(_q("Lock columns sizes"), this); lockSizesAction->setCheckable(true); lockSizesAction->setStatusTip(_q("Disable auto-resizing of the columns")); treeViewResults->header()->addAction(lockSizesAction); treeViewResults->header()->setContextMenuPolicy(Qt::ActionsContextMenu); QObject::connect(lockSizesAction, SIGNAL(toggled(bool)), this, SLOT(lockSizesChanged(bool))); // Add another context menu for the results m_customPopup = new CustomPopup(treeViewResults); QObject::connect(m_customPopup, SIGNAL(popupCreated(QMenu&, const QPoint&)), this, SLOT(populateMenu(QMenu&, const QPoint&))); QObject::connect(m_customPopup, SIGNAL(requestDefinition(QString)), this, SIGNAL(requestDefinition(QString))); // Allow very thin columns treeViewResults->header()->setMinimumSectionSize(1); // Enable the Play button only when there is a selection in the tree QObject::connect(treeViewResults->selectionModel(), SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)), this, SLOT(enablePlayButton(const QItemSelection&, const QItemSelection&))); // Display a preview of the selected word on the board QObject::connect(treeViewResults->selectionModel(), SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)), this, SLOT(showPreview(const QItemSelection&, const QItemSelection&))); if (m_game) { QValidator * val = ValidatorFactory::newRackValidator(this, m_game->getBag()); lineEditRack->setValidator(val); lineEditRack->setReadOnly(m_game->hasMasterGame()); } // Notify that the rack changed QObject::connect(lineEditRack, SIGNAL(textChanged(const QString&)), this, SIGNAL(rackUpdated(const QString&))); refresh(); } void TrainingWidget::refresh() { updateModel(); if (m_game == NULL) { lineEditRack->setText(""); lineEditRack->setEnabled(false); pushButtonRack->setEnabled(false); pushButtonComplement->setEnabled(false); pushButtonSearch->setEnabled(false); pushButtonPlay->setEnabled(false); } else { wstring rack = m_game->getPlayer(0).getCurrentRack().toString(PlayedRack::RACK_SIMPLE); // Update the rack only if it is needed, to avoid losing cursor position if (qfw(rack) != lineEditRack->text()) lineEditRack->setText(qfw(rack)); lineEditPlay->clear(); lineEditCoords->clear(); lineEditRack->setEnabled(true); pushButtonRack->setEnabled(true); pushButtonComplement->setEnabled(true); pushButtonSearch->setEnabled(m_model->rowCount() == 0 && lineEditRack->text() != ""); // Do not allow entering a move when displaying an old turn setEnabled(m_game->isLastTurn() && !m_game->isFinished()); } } void TrainingWidget::updateModel() { // Consider that there is nothing to do if the number of lines is correct // This avoids problems when the game is updated for a test play if (m_game != NULL && m_game->trainingGetResults().size() == static_cast(m_model->rowCount())) { return; } // Clear the results m_model->removeRows(0, m_model->rowCount()); // Force the sort column treeViewResults->sortByColumn(2); if (m_game == NULL) return; const Results &results = m_game->trainingGetResults(); // Find the highest score int bestScore = -1; if (!results.isEmpty()) bestScore = results.get(0).getPoints(); for (unsigned int i = 0; i < results.size(); ++i) { const Round &r = results.get(i); int rowNum = m_model->rowCount(); m_model->insertRow(rowNum); m_model->setData(m_model->index(rowNum, 0), qfw(r.getWord())); m_model->setData(m_model->index(rowNum, 1), qfw(r.getCoord().toString())); m_model->setData(m_model->index(rowNum, 2), r.getPoints()); m_model->setData(m_model->index(rowNum, 3), r.getBonus() ? "*": ""); if (r.getPoints() == bestScore) { // Color the line in red if this is the top score const QBrush redBrush(Qt::red); for (int j = 0; j < HIDDEN_COLUMN; ++j) { m_model->setData(m_model->index(rowNum, j), redBrush, Qt::ForegroundRole); } } else { // Otherwise indicate the difference with the best score m_model->setData(m_model->index(rowNum, 4), r.getPoints() - bestScore); } // Hidden data, used to handle proper sorting in the tree view m_model->setData(m_model->index(rowNum, HIDDEN_COLUMN), i); } // Clear the status bar when there is no search result if (m_model->rowCount() == 0) emit notifyInfo(""); else { // Otherwise, select the first line treeViewResults->selectionModel()->select(m_model->index(0, 0), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows); } if (m_autoResizeColumns) { treeViewResults->resizeColumnToContents(0); treeViewResults->resizeColumnToContents(1); treeViewResults->resizeColumnToContents(2); treeViewResults->resizeColumnToContents(3); treeViewResults->resizeColumnToContents(4); } } void TrainingWidget::enablePlayButton(const QItemSelection &iSelected, const QItemSelection &) { // Enable the "Play selected" button iff at least one line // in the tree view is selected pushButtonPlaySelected->setEnabled(!iSelected.indexes().empty()); } void TrainingWidget::showPreview(const QItemSelection &iSelected, const QItemSelection &) { m_game->removeTestRound(); if (!iSelected.indexes().empty()) { // Use the hidden column to get the result number const QModelIndex &index = m_model->index(iSelected.indexes().first().row(), HIDDEN_COLUMN); unsigned int resNb = m_model->data(index).toUInt(); const Results &results = m_game->trainingGetResults(); ASSERT(resNb < results.size(), "Wrong result number"); m_game->setTestRound(results.get(resNb)); emit gameUpdated(); } } void TrainingWidget::populateMenu(QMenu &iMenu, const QPoint &iPoint) { const QModelIndex &index = treeViewResults->indexAt(iPoint); if (!index.isValid()) return; // Find the selected word const QModelIndex &wordIndex = m_model->index(index.row(), 0); QString selectedWord = m_model->data(wordIndex).toString(); iMenu.addAction(m_customPopup->getShowDefinitionEntry(selectedWord)); } void TrainingWidget::lockSizesChanged(bool checked) { m_autoResizeColumns = !checked; } void TrainingWidget::onRackEdited(const QString &iText) { m_game->removeTestRound(); if (!lineEditRack->hasAcceptableInput()) { lineEditRack->setPalette(redPalette); return; } try { lineEditRack->setPalette(blackPalette); const wstring &input = m_game->getDic().convertFromInput(wfq(iText)); m_game->trainingSetRackManual(false, input); pushButtonSearch->setEnabled(m_model->rowCount() == 0 && lineEditRack->text() != ""); emit gameUpdated(); } catch (std::exception &e) { lineEditRack->setPalette(redPalette); emit notifyProblem(_q("Warning: Cannot set the rack to '%1'\n%2").arg(iText).arg(e.what())); } } void TrainingWidget::setNewRack() { helperSetRack(true); } void TrainingWidget::completeRack() { helperSetRack(false); } void TrainingWidget::helperSetRack(bool iAll) { m_game->removeTestRound(); try { // FIXME: first parameter is hardcoded m_game->trainingSetRackRandom(true, iAll ? PublicGame::kRACK_ALL : PublicGame::kRACK_NEW); emit gameUpdated(); lineEditRack->setFocus(); } catch (std::exception &e) { emit notifyProblem(_q(e.what())); } } void TrainingWidget::search() { m_game->removeTestRound(); emit notifyInfo(_q("Searching with rack '%1'...").arg(lineEditRack->text())); m_game->trainingSearch(); emit notifyInfo(_q("Search done")); emit gameUpdated(); treeViewResults->setFocus(); } void TrainingWidget::playSelectedWord() { QModelIndexList indexList = treeViewResults->selectionModel()->selectedIndexes(); if (indexList.empty()) return; const QModelIndex &selIndex = indexList.front(); if (!selIndex.isValid()) return; m_game->removeTestRound(); // Use the hidden column to get the result number const QModelIndex &index = m_model->index(selIndex.row(), HIDDEN_COLUMN); m_game->trainingPlayResult(m_model->data(index).toUInt()); emit gameUpdated(); lineEditRack->setFocus(); } QSize TrainingWidget::sizeHint() const { return QSize(160, 300); }