/***************************************************************************** * Eliot * Copyright (C) 2009-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef XML_READER_H_ #define XML_READER_H_ #include // Remove spurious defines, to avoid compilation warnings. They are defined // in config.h (which is normal) and in libarabica (which is wrong: // libarabica should not export them via public headers). // We do it a first time before including the libarabica headers (in case // config.h was included before the current header)... #undef PACKAGE #undef PACKAGE_BUGREPORT #undef PACKAGE_NAME #undef PACKAGE_STRING #undef PACKAGE_TARNAME #undef PACKAGE_VERSION #undef VERSION #include #include #include #include // ... and a second time after including them (because we include // config.h right after) #undef PACKAGE #undef PACKAGE_BUGREPORT #undef PACKAGE_NAME #undef PACKAGE_STRING #undef PACKAGE_TARNAME #undef PACKAGE_VERSION #undef VERSION // We include config.h, because a cpp file which included it expects // these defines #include "config.h" #include "logging.h" #include "game_params.h" class Dictionary; class Game; class Player; using std::string; using std::map; class XmlReader : public Arabica::SAX::DefaultHandler { DEFINE_LOGGER(); public: virtual ~XmlReader() {} /** * Only entry point of the class. * Create a Game object, from a XML file created using the XmlWriter class. * The method throws an exception in case of problem. */ static Game * read(const string &iFileName, const Dictionary &iDic); // Return the built game Game * getGame(); //////////////////////////////////////////////////// // ContentHandler virtual void startElement(const string& namespaceURI, const string& localName, const string& qName, const AttributesT& atts); virtual void endElement(const string& namespaceURI, const string& localName, const string& qName); virtual void characters(const string& ch); ///////////////////////////////////////////////////// // ErrorHandler virtual void warning(const Arabica::SAX::SAXParseException&); virtual void error(const Arabica::SAX::SAXParseException&); virtual void fatalError(const Arabica::SAX::SAXParseException& exception); private: const Dictionary &m_dic; Game *m_game; string errorMessage; bool m_firstTurn; string m_context; string m_data; map m_players; map m_attributes; GameParams m_params; // Private constructor, because we only want the read() method // to be called externally XmlReader(const Dictionary &iDic) : m_dic(iDic), m_game(NULL), m_firstTurn(true), m_params(iDic) {} XmlReader(const XmlReader&); XmlReader& operator=(const XmlReader&); bool operator==(const XmlReader&); }; #endif