/***************************************************************************** * Eliot * Copyright (C) 2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef PLAYERS_TABLE_HELPER_H_ #define PLAYERS_TABLE_HELPER_H_ #include #include #include #include #include "logging.h" class QTableWidget; class QPushButton; class QMenu; class QPoint; struct PlayerDef { PlayerDef(QString name, QString type, QString level, bool isDefault); QString name; QString type; QString level; bool isDefault; bool operator==(const PlayerDef &) const; }; class PlayersTableHelper : public QObject { Q_OBJECT; DEFINE_LOGGER(); public: /// Possible values for the player type static const char * kHUMAN; static const char * kAI; PlayersTableHelper(QObject *parent, QTableWidget *tableWidget, QPushButton *addButton = 0, QPushButton *removeButton = 0, bool showDefaultColumn = false); /// Associate up/down buttons void setUpDown(QPushButton *iButtonUp, QPushButton *iButtonDown); QList getPlayers(bool onlySelected) const; void addPlayers(const QList &iList); void addPlayer(const PlayerDef &iPlayer, bool selectAndEdit = false, bool renameIfDuplicate = false); static QList getFavPlayers(); static void saveFavPlayers(const QList &iFavPlayers); int getRowCount() const; void addPopupAction(QAction *iAction); void addPopupRemoveAction(); signals: void rowCountChanged(); private slots: void populateMenu(QMenu &, const QPoint &); /// Enable selection-dependent buttons void enableSelDepButtons(); void removeSelectedRows(); void addRow(); void addRow(const PlayerDef &iDef); void moveSelectionUp(); void moveSelectionDown(); private: QTableWidget *m_tablePlayers; QPushButton *m_buttonAdd; QPushButton *m_buttonRemove; QList m_popupActions; bool m_showDefaultColumn; // Up/down buttons (optional) QPushButton *m_buttonUp; QPushButton *m_buttonDown; /// Return a "normalized" player def, i.e. with correct values PlayerDef normalize(const PlayerDef &iDef) const; /// Move row at index rowFrom to index rowTo void moveRow(int rowFrom, int rowTo); }; /// Delegate used for the edition of the players type class PlayersTypeDelegate: public QItemDelegate { Q_OBJECT; public: explicit PlayersTypeDelegate(QObject *parent = 0); virtual ~PlayersTypeDelegate() {} // Implement the needed methods virtual QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const; virtual void setEditorData(QWidget *editor, const QModelIndex &index) const; virtual void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const; virtual void updateEditorGeometry(QWidget *editor, const QStyleOptionViewItem &option, const QModelIndex &index) const; }; /// Delegate used for the edition of the players level class PlayersLevelDelegate: public QItemDelegate { Q_OBJECT; public: explicit PlayersLevelDelegate(QObject *parent = 0); virtual ~PlayersLevelDelegate() {} // Implement the needed methods virtual QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const; virtual void setEditorData(QWidget *editor, const QModelIndex &index) const; virtual void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const; virtual void updateEditorGeometry(QWidget *editor, const QStyleOptionViewItem &option, const QModelIndex &index) const; }; #endif