/***************************************************************************** * Eliot * Copyright (C) 2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include #include #include #include #include #include #include #include "stats_widget.h" #include "qtcommon.h" #include "public_game.h" #include "player.h" #include "history.h" #include "turn_data.h" #include "game_params.h" #include "settings.h" #include "debug.h" using namespace std; INIT_LOGGER(qt, StatsWidget); const QColor StatsWidget::WarningBrush(220, 220, 0); const QColor StatsWidget::PenaltyBrush(220, 120, 0); const QColor StatsWidget::SoloBrush(0, 200, 0); const QColor StatsWidget::PassBrush(210, 210, 210); const QColor StatsWidget::InvalidBrush(255, 0, 0); /** * Flipped version of a model (using the decorator pattern) * This implementation does not support tree-models. */ class FlippedModel : public QAbstractItemModel { public: FlippedModel(QAbstractItemModel *iRefModel) : m_refModel(iRefModel) {} virtual int columnCount(const QModelIndex &) const { // Ignore the parent return m_refModel->rowCount(); } virtual int rowCount(const QModelIndex &) const { // Ignore the parent return m_refModel->columnCount(); } virtual QModelIndex index(int row, int column, const QModelIndex &) const { return createIndex(row, column, (void*)NULL); } virtual QModelIndex parent(const QModelIndex &) const { // Ignore the given index return QModelIndex(); } virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const { return m_refModel->data(m_refModel->index(index.column(), index.row()), role); } virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const { Qt::Orientation newOrient = orientation == Qt::Horizontal ? Qt::Vertical : Qt::Horizontal; return m_refModel->headerData(section, newOrient, role); } private: /// Wrapped model QAbstractItemModel *m_refModel; }; StatsWidget::StatsWidget(QWidget *parent, const PublicGame *iGame) : QWidget(parent), m_game(iGame), m_autoResizeColumns(true) { // Layout setLayout(new QVBoxLayout); // Create the table m_table = new QTableView(this); m_table->setEditTriggers(QAbstractItemView::NoEditTriggers); m_table->horizontalHeader()->setHighlightSections(false); m_table->verticalHeader()->setHighlightSections(false); m_table->horizontalHeader()->setMinimumSectionSize(15); m_table->verticalHeader()->setMinimumSectionSize(15); //m_table->setSortingEnabled(true); layout()->addWidget(m_table); m_model = new QStandardItemModel(); m_flippedModel = new FlippedModel(m_model); m_table->setModel(m_model); setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); // Add a context menu to the tree header QAction *lockSizesAction = new QAction(_q("Lock columns sizes"), this); lockSizesAction->setCheckable(true); lockSizesAction->setStatusTip(_q("Disable auto-resizing of the columns")); m_table->horizontalHeader()->addAction(lockSizesAction); m_table->horizontalHeader()->setContextMenuPolicy(Qt::ActionsContextMenu); QObject::connect(lockSizesAction, SIGNAL(toggled(bool)), this, SLOT(lockSizesChanged(bool))); // Add a context menu option to flip the table QAction *flipAction = new QAction(_q("Flip the table"), this); flipAction->setStatusTip(_q("Flip the table so that rows and columns are exchanged.\n" "This allows sorting the players by ranking, for example.")); m_table->addAction(flipAction); m_table->setContextMenuPolicy(Qt::ActionsContextMenu); QObject::connect(flipAction, SIGNAL(triggered()), this, SLOT(flipTable())); refresh(); } void StatsWidget::setGame(const PublicGame *iGame) { m_game = iGame; refresh(); } void StatsWidget::refresh() { m_model->removeRows(0, m_model->rowCount()); unsigned histSize = m_game == NULL ? 0 : m_game->getHistory().getSize(); unsigned nbPlayers = m_game == NULL ? 0 : m_game->getNbPlayers(); setModelSize(nbPlayers + 1, histSize + 10); // Some fields are displayed only in some cases const bool isArbit = m_game != NULL && m_game->getParams().getMode() == GameParams::kARBITRATION; const bool isFreeGame = m_game != NULL && m_game->getParams().getMode() == GameParams::kFREEGAME; const bool canHaveSolos = m_game != NULL && m_game->getParams().getMode() == GameParams::kDUPLICATE && Settings::Instance().getInt("duplicate.solo-players") <= (int)m_game->getNbPlayers(); // Define columns (or rows, depending on the orientation) int col = 0; setSectionHidden(col, !isArbit); setModelHeader(col++, _q("Table"), false); for (unsigned i = 1; i <= histSize; ++i) { QString turnString = QString("#%1").arg(i); // Show the move played for this turn, if it is valid. // We don't show it when the table is flipped, because it looks ugly. const Move &move = m_game->getHistory().getTurn(i - 1).getMove(); if (move.isValid() && !isFlipped()) { turnString += QString(" (%1 - %2)") .arg(qfw(move.getRound().getWord())) .arg(qfw(move.getRound().getCoord().toString())); } setModelHeader(col++, turnString, false); } setSectionHidden(col, !isArbit && !canHaveSolos && !isFreeGame); setModelHeader(col++, _q("Sub-total"), false); setSectionHidden(col, !isFreeGame); setModelHeader(col++, _q("End game points"), false); setSectionHidden(col, !isArbit && !canHaveSolos); setModelHeader(col++, _q("Solo points"), false); setSectionHidden(col, !isArbit); setModelHeader(col++, _q("Penalties"), false); setSectionHidden(col, !isArbit); setModelHeader(col++, _q("Warnings"), false); setModelHeader(col++, _q("Total"), false); setModelHeader(col++, _q("Diff"), false); setModelHeader(col++, _q("Game %"), false); setModelHeader(col++, _q("Ranking"), false); // Define the header for the Game pseudo-player setModelHeader(0, _q("Game"), true); if (m_game == NULL) return; QLocale locale; const History &gHistory = m_game->getHistory(); // Game data int gameTotal = 0; { const int row = 0; int col = 0; // Skip the table number ++col; int score = 0; for (unsigned j = 0; j < gHistory.getSize(); ++j) { setModelTurnData(getIndex(row, col++), gHistory.getTurn(j), gHistory.getTurn(j)); score += gHistory.getTurn(j).getMove().getScore(); } setModelText(getIndex(row, col++), score, true); // Skip the events columns col += 4; setModelText(getIndex(row, col++), score, true); // Skip the diff column ++col; setModelText(getIndex(row, col++), locale.toString((double)100, 'f', 1) + "%", true); // Skip the ranking column ++col; gameTotal = score; } // Players data for (unsigned i = 0; i < nbPlayers; ++i) { const Player &player = m_game->getPlayer(i); int col = 0; setModelHeader(i + 1, qfw(player.getName()), true); // Table number setModelText(getIndex(i + 1, col++), player.getTableNb()); // Normal turns for (unsigned j = 0; j < gHistory.getSize(); ++j) { const History &pHistory = player.getHistory(); setModelTurnData(getIndex(i + 1, col++), pHistory.getTurn(j), gHistory.getTurn(j)); } // Sub-total const int subTotal = player.getMovePoints(); setModelText(getIndex(i + 1, col++), subTotal, subTotal >= gameTotal); // Events columns for (int j = 0; j <= 3; ++j) { setModelEventData(getIndex(i + 1, col++), j, player); } // Final score const int totalScore = player.getTotalScore(); setModelText(getIndex(i + 1, col++), totalScore, totalScore >= gameTotal); // Diff with game total setModelText(getIndex(i + 1, col++), totalScore - gameTotal); // Global score percentage setModelText(getIndex(i + 1, col++), locale.toString(100. * totalScore / gameTotal, 'f', 1) + "%", totalScore >= gameTotal); // Ranking // FIXME: quadratic complexity, we can probably do better int rank = 1; for (unsigned j = 0; j < nbPlayers; ++j) { if (i == j) continue; if (player.getTotalScore() < m_game->getPlayer(j).getTotalScore()) ++rank; } setModelText(getIndex(i + 1, col++), rank, rank == 1); } // Resize m_table->resizeRowsToContents(); if (m_autoResizeColumns) m_table->resizeColumnsToContents(); } QModelIndex StatsWidget::getIndex(int row, int col) const { return m_model->index(col, row); } void StatsWidget::setSectionHidden(int index, bool iHide) { if (isFlipped()) m_table->setColumnHidden(index, iHide); else m_table->setRowHidden(index, iHide); } void StatsWidget::setModelSize(int rowCount, int colCount) { m_model->setRowCount(colCount); m_model->setColumnCount(rowCount); } void StatsWidget::setModelHeader(int index, const QString &iText, bool iPlayerNames) { Qt::Orientation orientation; if (iPlayerNames) orientation = Qt::Horizontal; else orientation = Qt::Vertical; m_model->setHeaderData(index, orientation, iText); m_model->setHeaderData(index, orientation, Qt::AlignCenter, Qt::TextAlignmentRole); } void StatsWidget::setModelText(const QModelIndex &iIndex, const QVariant &iData, bool useBoldFont) { m_model->setData(iIndex, iData); m_model->setData(iIndex, Qt::AlignCenter, Qt::TextAlignmentRole); if (useBoldFont) { QFont boldFont = font(); boldFont.setBold(true); m_model->setData(iIndex, boldFont, Qt::FontRole); } } void StatsWidget::setModelTurnData(const QModelIndex &iIndex, const TurnData &iTurn, const TurnData &iGameTurn) { // Set the text (score for the turn) if (!iTurn.getMove().isNull()) { int score = iTurn.getMove().getScore(); setModelText(iIndex, QVariant(score), score >= iGameTurn.getMove().getScore()); } // Set the background color if (iTurn.getSoloPoints() != 0) m_model->setData(iIndex, SoloBrush, Qt::BackgroundRole); else if (iTurn.getPenaltyPoints() != 0) m_model->setData(iIndex, PenaltyBrush, Qt::BackgroundRole); else if (iTurn.getWarningsNb() != 0) m_model->setData(iIndex, WarningBrush, Qt::BackgroundRole); else if (iTurn.getMove().isNull()) m_model->setData(iIndex, PassBrush, Qt::BackgroundRole); // Set the foreground color if (iTurn.getMove().isInvalid()) m_model->setData(iIndex, InvalidBrush, Qt::ForegroundRole); // Set the tooltip const QString &tooltip = getTooltip(iTurn, iGameTurn); m_model->setData(iIndex, tooltip, Qt::ToolTipRole); } void StatsWidget::setModelEventData(const QModelIndex &iIndex, int iEvent, const Player &iPlayer) { QVariant text; if (iEvent == 0 && iPlayer.getEndGamePoints() != 0) text = iPlayer.getEndGamePoints(); else if (iEvent == 1 && iPlayer.getSoloPoints() != 0) text = iPlayer.getSoloPoints(); else if (iEvent == 2 && iPlayer.getPenaltyPoints() != 0) text = iPlayer.getPenaltyPoints(); else if (iEvent == 3 && iPlayer.getWarningsNb() != 0) text = iPlayer.getWarningsNb(); setModelText(iIndex, text); } QString StatsWidget::getTooltip(const TurnData &iTurn, const TurnData &iGameTurn) const { QString tooltip = _q("Rack: %1").arg(qfw(iTurn.getPlayedRack().toString())); const Move &move = iTurn.getMove(); if (move.isValid()) { tooltip += "\n" + _q("Word: %1").arg(qfw(move.getRound().getWord())); tooltip += "\n" + _q("Ref: %1").arg(qfw(move.getRound().getCoord().toString())); } else if (move.isInvalid()) { tooltip += "\n" + _q("Invalid move (%1 - %2)") .arg(qfw(move.getBadWord())) .arg(qfw(move.getBadCoord())); } else if (move.isChangeLetters()) { tooltip += "\n" + _q("Changed letters: %1").arg(qfw(move.getChangedLetters())); } else if (move.isPass()) { tooltip += "\n" + _q("Passed turn"); } else { tooltip += "\n" + _q("No move"); } // Points int score = move.getScore(); int gameScore = iGameTurn.getMove().getScore(); if (move.isNull()) tooltip += _q("Points: %1").arg(score); else { QString scoreString = _q("Points: %1 (%2)").arg(score); if (score == gameScore) tooltip += "\n" + scoreString.arg(_q("max")); else tooltip += "\n" + scoreString.arg(score - gameScore); } if (iTurn.getSoloPoints()) { tooltip += "\n" + _q("Solo: %1").arg(iTurn.getSoloPoints()); } if (iTurn.getWarningsNb()) { tooltip += "\n" + _q("Warnings: %1").arg(iTurn.getWarningsNb()); } if (iTurn.getPenaltyPoints()) { tooltip += "\n" + _q("Penalties: %1").arg(iTurn.getPenaltyPoints()); } return tooltip; } void StatsWidget::lockSizesChanged(bool checked) { m_autoResizeColumns = !checked; } bool StatsWidget::isFlipped() const { return m_table->model() != m_model; } void StatsWidget::flipTable() { bool flipped = isFlipped(); m_table->setSortingEnabled(!flipped); if (flipped) m_table->setModel(m_model); else { QSortFilterProxyModel *proxy = new QSortFilterProxyModel; proxy->setDynamicSortFilter(true); proxy->setSourceModel(m_flippedModel); m_table->setModel(proxy); // Sort by ranking (last column) const int col = m_flippedModel->columnCount() - 1; m_table->sortByColumn(col); m_table->horizontalHeader()->setSortIndicator(col, Qt::AscendingOrder); } refresh(); }