/***************************************************************************** * Eliot * Copyright (C) 2005-2007 Olivier Teulière & Antoine Fraboulet * Authors: Olivier Teulière * Antoine Fraboulet * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef TILE_H_ #define TILE_H_ #include #include #include using namespace std; class Header; /** * A Tile is the internal representation * used within the dictionary to handle letters */ class Tile { friend class Dictionary; public: // A lowercase character is always a joker // - this permits to detect joker in already played games // - we need to pay attention when inserting characters taken // from user input Tile(wchar_t c = kTILE_DUMMY); // Second constructor, used when the code of the tile is known Tile(unsigned int iCode, bool isJoker); bool isEmpty() const { return m_char == kTILE_DUMMY; } bool isJoker() const { return m_joker; } bool isPureJoker() const { return m_char == kTILE_JOKER; } bool isVowel() const; bool isConsonant() const; unsigned int maxNumber() const; unsigned int getPoints() const; wchar_t toChar() const; unsigned int toCode() const; wstring getDisplayStr() const; vector getInputStr() const; static const Tile &Joker() { return m_TheJoker; } bool operator <(const Tile &iOther) const; bool operator ==(const Tile &iOther) const; bool operator !=(const Tile &iOther) const; private: wchar_t m_char; bool m_joker; /** * Internal code, used in the dictionary to represent the letter. * It is mainly used by the Cross class. */ int m_code; static const wchar_t kTILE_DUMMY = L'%'; static const wchar_t kTILE_JOKER = L'?'; // Special tiles are declared static static Tile m_TheJoker; /// Dictionary header static const Header *m_header; /// Update the dictionary header static void SetHeader(const Header &iHeader); }; #endif