/***************************************************************************** * Eliot * Copyright (C) 1999-2012 Antoine Fraboulet & Olivier Teulière * Authors: Antoine Fraboulet * Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef GAME_IO_H_ #define GAME_IO_H_ #include #include "logging.h" class PublicGame; class Results; using std::ostream; /** * This class offers methods to display some information relative to a game * object. It is currently used by the 'eliottxt' interface, but is also useful * for debugging purposes. Feel free to add other printing methods that you may * need... * * TODO: Maybe we could also use this class as a basis for non-regression tests? */ class GameIO { DEFINE_LOGGER(); public: static void printBoard(ostream &out, const PublicGame &iGame); static void printBoardDebug(ostream &out, const PublicGame &iGame); static void printBoardMultipliers(ostream &out, const PublicGame &iGame); static void printNonPlayed(ostream &out, const PublicGame &iGame); static void printPlayedRack(ostream &out, const PublicGame &iGame); static void printAllRacks(ostream &out, const PublicGame &iGame); static void printSearchResults(ostream &out, const Results &iResults, int); static void printPoints(ostream &out, const PublicGame &iGame); static void printAllPoints(ostream &out, const PublicGame &iGame); static void printGameDebug(ostream &out, const PublicGame &iGame); private: /// This class is a toolbox, and should not be instanciated GameIO(); }; #endif