/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Olivier Teuliere * * $Id: ncurses.h,v 1.4 2005/03/27 17:30:48 ipkiss Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #ifndef _NCURSES_H_ #define _NCURSES_H_ #include #include class Game; class Training; class Duplicate; class FreeGame; using std::string; /** * This class implements the ncurses interface. */ class CursesIntf { public: // Pre-requisite: the given Game object MUST have been allocated with new // (in particular: not on the stack) // This class also takes the responsability of destroying the Game object. CursesIntf(WINDOW *win, Game& iGame); ~CursesIntf(); bool isDying() const { return m_dying; } int handleKey(int iKey); void redraw(WINDOW *win); private: enum State { DEFAULT, // Default state HELP, // Help panel is shown HISTORY, // Game history panel is shown RESULTS // Search results panel is shown }; // Draw a titled box with the specified position and size static void drawBox(WINDOW *win, int y, int x, int h, int w, const string& iTitle); // Clear a rectangular zone static void clearRect(WINDOW *win, int y, int x, int h, int w); // Print a line in a box, taking care of the current offset void boxPrint(WINDOW *win, int y, int x, const char *fmt, ...); // Write a message in the "status line" void drawStatus(WINDOW *win, int y, int x, const string& iMessage, bool error = true); // Draw the board, with the coordinates void drawBoard(WINDOW *win, int y, int x) const; // Draw the boxes for scores and racks void drawScoresRacks(WINDOW *win, int y, int x) const; // Draw the results panel void drawResults(WINDOW *win, int y, int x); // Draw the history panel void drawHistory(WINDOW *win, int y, int x); // Draw the help panel void drawHelp(WINDOW *win, int y, int x); // Draw the "Play word" box, and handle the played word void playWord(WINDOW *win, int y, int x); void checkWord(WINDOW *win, int y, int x); void saveGame(WINDOW *win, int y, int x); void loadGame(WINDOW *win, int y, int x); void passTurn(WINDOW *win, int y, int x, FreeGame &iGame); void setRack(WINDOW *win, int y, int x, Training &iGame); // Get a string from the user, with a maximum length // The string is validated if the user presses Enter (return value: true) // and it is cancelled if the user presses Esc (return value: false) bool readString(WINDOW *win, int y, int x, int n, string &oString, unsigned int flag = 0); // Any combination of the following constants can be used as the "flag" // parameter of the readString() method. // Indicate that the '?' character is accepted static const unsigned int kJOKER = 1 << 0; // Accept characters for a file name static const unsigned int kFILENAME = 1 << 0; // Handle the key in Training mode int handleKeyForGame(int iKey, Training &iGame); // Handle the key in Duplicate mode int handleKeyForGame(int iKey, Duplicate &iGame); // Handle the key in FreeGame mode int handleKeyForGame(int iKey, FreeGame &iGame); // Main window for drawing WINDOW *m_win; // Current game // Invariant: the pointer will always point to a valid Game object Game *m_game; // Interface state State m_state; // True when the user requested to quit bool m_dying; // Index of the first line of data to be displayed in the current box int m_boxStart; // Number of lines of the current box (border excluded) int m_boxLines; // Number of lines of the data to be displayed in the current box int m_boxLinesData; // Index of the first line of the box where to write int m_boxY; // True if dots must be shown on empty squares bool m_showDots; }; #endif