/***************************************************************************** * Copyright (C) 2005 Eliot * Authors: Olivier Teuliere * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef _TILE_H_ #define _TILE_H_ #include using namespace std; /************************* * A Tile is the internal representation * used within the game library to * handle letters *************************/ class Tile { public: // a lowercase character always a joker // - this permits to detect joker in already played games // - we need to pay attention when inserting character taken // from user input Tile(char c = 0); virtual ~Tile() {} bool isEmpty() const { return m_dummy; } bool isJoker() const { return m_joker; } bool isVowel() const; bool isConsonant() const; unsigned int maxNumber() const; unsigned int getPoints() const; char toChar() const; int toCode() const; static const Tile &dummy() { return m_TheDummy; } static const Tile &Joker() { return m_TheJoker; } static const list& getAllTiles(); bool operator <(const Tile &iOther) const; bool operator ==(const Tile &iOther) const; bool operator !=(const Tile &iOther) const; private: char m_char; bool m_joker; bool m_dummy; // Special tiles are declared static static const Tile m_TheJoker; static const Tile m_TheDummy; // List of available tiles static list m_tilesList; }; #endif