/***************************************************************************** * Eliot * Copyright (C) 2010-2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #ifndef TILE_WIDGET_H_ #define TILE_WIDGET_H_ #include #include "tile.h" #include "logging.h" /** * Widget used to display a square on the board, with or without letter. * It can also be used to display coordinates, if the setCoordText() method * has been called. */ class TileWidget: public QFrame { Q_OBJECT; DEFINE_LOGGER(); public: enum Multiplier { NONE, LETTER_DOUBLE, LETTER_TRIPLE, WORD_DOUBLE, WORD_TRIPLE }; enum State { COORDS, NORMAL, PREVIEW, BOARD_EMPTY, RACK_PLAYED, }; explicit TileWidget(QWidget *parent = 0, Multiplier multiplier = NONE, int row = 0, int col = 0); void setCoordText(QString iText); void setBorder(int width = 2); int getSquareSize() const; virtual int heightForWidth(int w) const; /// Define a default size virtual QSize sizeHint() const; public slots: void tileChanged(State state, const Tile &iTile = Tile(), bool isJoker = false); void arrowChanged(bool showArrow, bool horizontalArrow); signals: void mousePressed(int row, int col, QMouseEvent *iEvent); protected: /// Paint the square virtual void paintEvent(QPaintEvent *iEvent); /// Catch mouse events to send a signal virtual void mousePressEvent(QMouseEvent *iEvent); private: /// Encapsulated tile Tile m_tile; /// Word or letter multipler Multiplier m_multiplier; /// Position of the tile, only used to fire the mousePressed() signal // XXX: another way would be to send *this in the mousePressed() signal int m_row; int m_col; /// Whether the tile is a joker bool m_isJoker; /// State of the tile State m_state; /// Whether we should show the arrow bool m_showArrow; /// Whether the arrow is horizontal bool m_horizontalArrow; /// Text used for coordinates QString m_text; /// Define a few background colours //@{ static const QColor BoardEmptyColour; static const QColor BoardL2Colour; static const QColor BoardL3Colour; static const QColor BoardW2Colour; static const QColor BoardW3Colour; static const QColor TileNormalColour; static const QColor TilePreviewColour; static const QColor TilePlayedColour; static const QColor TextNormalColour; static const QColor TextJokerColour; static const QColor ArrowColour; //@} }; #endif