# Each regression scenario must be on one line, with the following syntax: # scenario_name rand_seed # # The rand seed is a number, used to initialize the random numbers generator. # To each scenario 'scenario' correspond an input file 'scenario.input' and a # reference file 'scenario.ref'. The regression gives the input file to the # text interface (along with the rand seed), which generates a 'scenario.run' # file. This file is then compared to the reference file, and if there is no # difference the scenario is considered successful. # # Everything after a # is ignored. ################ # Training mode ################ # Check various words in the dictionary training/dict 0 # randseed unused # Display the tiles remaining in the bag training/bag 0 # randseed unused # Enter a rack, then display all the possibilities training/search 0 # randseed unused # Display the benjamins for several words training/benj 0 # randseed unused # Display the "raccords" for several words training/racc 0 # randseed unused # Test the 7 + 1 feature training/7pl1 0 # randseed unused # Several ways of getting a rack and playing a word training/play 0 # randseed unused # Joker problem on game search training/rosace 0 # Navigation in the game history training/navigation 0 # Joker game training/joker_variant 12 # Explosive game training/explosive_variant 13 # 7 among 8 game training/7among8_variant 18 # Save games handling training/load_save 0 # randseed unused # Board cross off by one score training/cross 0 # Board cross backward setAny training/cross2 0 # Board cross backward joker training/cross3 0 # Search with best word having a joker on the cross-set training/cross4 0 ################# # Duplicate mode ################# # 2 AI players duplicate/2_ai 5 # 2 human players, one IA, with manual change of human player duplicate/humans_ai 6 # Only one player duplicate/1_player 8 # One complete turn without a valid move duplicate/invalid_turn 9 # Turn where the only valid move has 0 point duplicate/no_point 68 # For 2 jokers in the rack # Navigation in the game history duplicate/navigation 11 # Joker game duplicate/joker_variant 14 # Explosive game duplicate/explosive_variant 15 # 7 among 8 game duplicate/7among8_variant 19 # Save games handling duplicate/load_save 22 ################# # Arbitration mode ################# # Save games handling arbitration/load_save 0 # randseed unused ################# # Free game mode ################# # 1 human plays and/or passes freegame/play 7 # The human player always passes, letting the AI player do what it wants freegame/passing 1 # Two humans play, and reach the end of the game by passing 3 times consecutively freegame/passing_3_times 24 # 2 human players, changing letters a lot freegame/change 3 # Three AI players freegame/3_ai 2 # Navigation in the game history freegame/navigation 10 # Joker game freegame/joker_variant 16 # Explosive game freegame/explosive_variant 17 # 7 among 8 game freegame/7among8_variant 20 # Save games handling freegame/load_save 23 ############## # Load / Save ############## # save and load a game combining 2 variants various/load_combi_variants 21 ##################### # Regular Expression ##################### # test some patterns various/regexp 0