/***************************************************************************** * Eliot * Copyright (C) 2012 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include #include "config.h" #if ENABLE_NLS # include # define _(String) gettext(String) #else # define _(String) String #endif #include "topping.h" #include "dic.h" #include "tile.h" #include "settings.h" #include "rack.h" #include "results.h" #include "move_selector.h" #include "pldrack.h" #include "player.h" #include "turn.h" #include "cmd/topping_move_cmd.h" #include "cmd/player_rack_cmd.h" #include "cmd/player_move_cmd.h" #include "cmd/player_event_cmd.h" #include "cmd/game_move_cmd.h" #include "encoding.h" #include "debug.h" INIT_LOGGER(game, Topping); Topping::Topping(const GameParams &iParams, const Game *iMasterGame) : Game(iParams, iMasterGame) { } void Topping::start() { ASSERT(getNPlayers(), "Cannot start a game without any player"); // Complete the rack try { const PlayedRack &newRack = helperSetRackRandom(getHistory().getCurrentRack(), true, RACK_NEW); setGameAndPlayersRack(newRack, false); } catch (EndGameException &e) { endGame(); return; } } void Topping::tryWord(const wstring &iWord, const wstring &iCoord, int iElapsed) { m_board.removeTestRound(); // Perform all the validity checks, and fill a move. // We don't really care if the move is valid or not. Move move; checkPlayedWord(iCoord, iWord, move); // Record the try LOG_INFO("Player " << m_currPlayer << " plays topping move after " << iElapsed << "s: " << lfw(move.toString())); Command *pCmd = new ToppingMoveCmd(m_currPlayer, move, iElapsed); accessNavigation().addAndExecute(pCmd); // Find the best score int bestScore = getTopScore(); LOG_DEBUG("Top score to be found: " << bestScore); if (bestScore < 0) { endGame(); return; } ASSERT(move.getScore() <= bestScore, "The player found better than the top"); if (move.getScore() < bestScore) { LOG_INFO("End of the game"); } else { // End the turn recordPlayerMove(move, *m_players[m_currPlayer], iElapsed); // Next turn endTurn(); } } void Topping::turnTimeOut(int iElapsed) { LOG_INFO("Timeout reached, finishing turn automatically"); m_board.removeTestRound(); // Retrieve some settings bool giveElapsedPenalty = Settings::Instance().getBool("topping.elapsed-penalty"); int timeoutPenalty = Settings::Instance().getInt("topping.timeout-penalty"); // Compute the points to give to the player int points = timeoutPenalty; if (giveElapsedPenalty) points += iElapsed; // The player didn't find the move Command *pCmd = new PlayerMoveCmd(*m_players[m_currPlayer], Move(points)); accessNavigation().addAndExecute(pCmd); // Next turn endTurn(); } void Topping::addPenalty(int iPenalty) { Command *pCmd = new PlayerEventCmd(*m_players[m_currPlayer], PlayerEventCmd::PENALTY, iPenalty); accessNavigation().addAndExecute(pCmd); } int Topping::play(const wstring &, const wstring &) { ASSERT(false, "The play() method should not be called in topping mode"); throw GameException("The play() method should not be called in topping mode. Please use tryWord() instead."); return 0; } void Topping::recordPlayerMove(const Move &iMove, Player &ioPlayer, int iElapsed) { // Compute the penalty points to give to the player bool giveElapsedPenalty = Settings::Instance().getBool("topping.elapsed-penalty"); int points = giveElapsedPenalty ? iElapsed : 0; ASSERT(iMove.isValid(), "Only valid rounds should be played"); // Modify the score of the given move, to be the computed score Round copyRound = iMove.getRound(); copyRound.setPoints(points); Move newMove(copyRound); // Update the rack and the score of the current player // PlayerMoveCmd::execute() must be called before Game::helperPlayMove() // (called in this class in endTurn()). // See the big comment in game.cpp, line 96 Command *pCmd = new PlayerMoveCmd(ioPlayer, newMove); accessNavigation().addAndExecute(pCmd); } bool Topping::isFinished() const { return !canDrawRack(m_players[0]->getHistory().getCurrentRack(), true); } void Topping::endTurn() { // Play the top move on the board const Move &move = getTopMove(); Command *pCmd = new GameMoveCmd(*this, move); accessNavigation().addAndExecute(pCmd); accessNavigation().newTurn(); // Make sure that the player has the correct rack // (in case he didn't find the top, or not the same one) Command *pCmd2 = new PlayerRackCmd(*m_players[m_currPlayer], getHistory().getCurrentRack()); accessNavigation().addAndExecute(pCmd2); // Start next turn... start(); } void Topping::endGame() { LOG_INFO("End of the game"); } void Topping::addPlayer(Player *iPlayer) { ASSERT(getNPlayers() == 0, "Only one player can be added in Topping mode"); // Force the name of the player iPlayer->setName(wfl(_("Topping"))); Game::addPlayer(iPlayer); } Move Topping::getTopMove() const { BestResults results; results.search(getDic(), getBoard(), getHistory().getCurrentRack().getRack(), getHistory().beforeFirstRound()); ASSERT(!results.isEmpty(), "No top move found"); // Find the most interesting top MoveSelector selector; return Move(selector.selectMaster(results)); } int Topping::getTopScore() const { return getTopMove().getScore(); } vector Topping::getTriedMoves() const { vector results; const vector &cmdVect = getNavigation().getCurrentTurn().findAllMatchingCmd(); BOOST_FOREACH(const ToppingMoveCmd * cmd, cmdVect) { results.push_back(cmd->getMove()); } return results; }