/***************************************************************************** * Eliot * Copyright (C) 2008 Olivier Teulière * Authors: Olivier Teulière * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *****************************************************************************/ #include "config.h" #include #include #include #include #include #include #include #include "main_window.h" #include "dic.h" #include "encoding.h" #include "header.h" #include "game_factory.h" #include "game.h" #include "freegame.h" #include "player.h" #include "debug.h" #include "new_game.h" #include "prefs_dialog.h" #include "bag_widget.h" #include "board_widget.h" #include "score_widget.h" #include "player_widget.h" #include "history_widget.h" #include "training_widget.h" #include "aux_window.h" #include "qtcommon.h" #include "round.h" #include "coord.h" MainWindow::MainWindow(QWidget *iParent) : QMainWindow(iParent), m_dic(NULL), m_game(NULL), m_newGameDialog(NULL), m_prefsDialog(NULL), m_bagWindow(NULL), m_boardWindow(NULL), m_historyWindow(NULL) { m_ui.setupUi(this); QObject::connect(this, SIGNAL(gameChanged(const Game*)), this, SLOT(updateForGame(const Game*))); // Board BoardWidget *boardWidget = new BoardWidget; QObject::connect(this, SIGNAL(gameChanged(const Game*)), boardWidget, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), boardWidget, SLOT(refresh())); QDockWidget *dock = new QDockWidget; dock->setWidget(boardWidget); boardWidget->setWindowTitle(_q("Board")); QHBoxLayout *hlayout = new QHBoxLayout; hlayout->addWidget(dock); m_ui.groupBoxTest->setLayout(hlayout); // History HistoryTabWidget *historyTab = new HistoryTabWidget; QObject::connect(this, SIGNAL(gameChanged(const Game*)), historyTab, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), historyTab, SLOT(refresh())); QHBoxLayout *hlayout2 = new QHBoxLayout; hlayout2->addWidget(historyTab); m_ui.groupBoxHistory->setLayout(hlayout2); // Players racks m_ui.groupBoxPlayers->hide(); PlayerTabWidget *players = new PlayerTabWidget(NULL); m_ui.groupBoxPlayers->layout()->addWidget(players); QObject::connect(this, SIGNAL(gameChangedNonConst(Game*)), players, SLOT(setGame(Game*))); QObject::connect(this, SIGNAL(gameUpdated()), players, SLOT(refresh())); QObject::connect(players, SIGNAL(gameUpdated()), this, SIGNAL(gameUpdated())); QObject::connect(players, SIGNAL(notifyProblem(QString)), this, SLOT(displayErrorMsg(QString))); // Players score ScoreWidget *scores = new ScoreWidget; QObject::connect(this, SIGNAL(gameChanged(const Game*)), scores, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), scores, SLOT(refresh())); m_ui.groupBoxPlayers->layout()->addWidget(scores); emit gameChangedNonConst(NULL); emit gameChanged(NULL); // Load dictionary QSettings qs(ORGANIZATION, PACKAGE_NAME); QString dicPath = qs.value(PrefsDialog::kINTF_DIC_PATH, "").toString(); // FIXME: the messages are not displayed anymore when the window is shown if (dicPath == "") { displayInfoMsg(_q("No dictionary selected")); } else { try { m_dic = new Dictionary(qtl(dicPath)); } catch (...) { displayInfoMsg(_q("No dictionary selected")); displayErrorMsg(_q("Cannot load dictionary '%1' indicated in the preferences").arg(dicPath)); } } } MainWindow::~MainWindow() { delete m_bagWindow; delete m_boardWindow; delete m_historyWindow; delete m_game; delete m_dic; } void MainWindow::destroyCurrentGame() { if (m_game == NULL) return; // Some controls, like the board, can live when there is no game. // We only have to give them a NULL handler instead of the current one. emit gameChangedNonConst(NULL); emit gameChanged(NULL); m_ui.groupBoxPlayers->hide(); delete m_game; m_game = NULL; } void MainWindow::updateForGame(const Game *iGame) { if (iGame == NULL) { m_ui.action_GameSaveAs->setEnabled(false); setWindowTitle(_q("No game") + " - Eliot"); } else { m_ui.action_GameSaveAs->setEnabled(true); if (iGame->getMode() == Game::kTRAINING) { setWindowTitle(_q("Training mode") + " - Eliot"); } else if (iGame->getMode() == Game::kDUPLICATE) { setWindowTitle(_q("Duplicate game") + " - Eliot"); } else { setWindowTitle(_q("Free game") + " - Eliot"); } } } void MainWindow::displayErrorMsg(QString iMsg, QString iContext) { if (iContext == "") iContext = PACKAGE_NAME; QMessageBox::warning(this, iContext, iMsg); } void MainWindow::displayInfoMsg(QString iMsg) { statusBar()->showMessage(iMsg); } void MainWindow::closeEvent(QCloseEvent *event) { // Make sure auxiliary windows don't survive after the main one if (m_bagWindow) m_bagWindow->close(); if (m_boardWindow) m_boardWindow->close(); if (m_historyWindow) m_historyWindow->close(); event->accept(); } void MainWindow::on_action_GameNew_triggered() { if (m_dic == NULL) { displayErrorMsg(_q("You have to select a dictionary first!")); return; } if (m_newGameDialog == NULL) m_newGameDialog = new NewGame(this); int res = m_newGameDialog->exec(); if (res == QDialog::Rejected) return; // Destroy the game and the associated controls destroyCurrentGame(); // Create a new game m_game = m_newGameDialog->createGame(*m_dic); if (m_game == NULL) return; m_ui.groupBoxPlayers->show(); m_game->start(); emit gameChangedNonConst(m_game); emit gameChanged(m_game); emit gameUpdated(); displayInfoMsg(_q("Game started")); } void MainWindow::on_action_GameLoad_triggered() { if (m_dic == NULL) { displayErrorMsg(_q("You have to select a dictionary first!")); return; } QString fileName = QFileDialog::getOpenFileName(this, _q("Load a game")); if (fileName != "") { destroyCurrentGame(); m_game = GameFactory::Instance()->load(qtl(fileName), *m_dic); if (m_game == NULL) { displayErrorMsg(_q("Error while loading the game")); return; } m_ui.groupBoxPlayers->show(); emit gameChangedNonConst(m_game); emit gameChanged(m_game); emit gameUpdated(); displayInfoMsg(_q("Game loaded")); } } void MainWindow::on_action_GameSaveAs_triggered() { if (m_game == NULL) return; QString fileName = QFileDialog::getSaveFileName(this, _q("Save a game")); if (fileName != "") { ofstream fout(qtl(fileName)); m_game->save(fout); displayInfoMsg(_q("Game saved")); } } void MainWindow::on_action_SettingsPreferences_triggered() { if (m_prefsDialog == NULL) { m_prefsDialog = new PrefsDialog(this); QObject::connect(m_prefsDialog, SIGNAL(gameUpdated()), this, SIGNAL(gameUpdated())); } m_prefsDialog->exec(); } void MainWindow::on_action_SettingsChooseDic_triggered() { if (m_game) { int res = QMessageBox::question(this, _q("Stop current game?"), _q("Loading a dictionary will stop the current game. Do you want to continue?"), QMessageBox::Yes | QMessageBox::Default, QMessageBox::No | QMessageBox::Escape); if (res == QMessageBox::No) return; } QString fileName = QFileDialog::getOpenFileName(this, _q("Choose a dictionary"), "", "*.dawg"); if (!fileName.isEmpty()) { destroyCurrentGame(); try { Dictionary *dic = new Dictionary(qtl(fileName)); delete m_dic; m_dic = dic; emit dicChanged(fileName, qfw(m_dic->getHeader().getName())); displayInfoMsg(QString("Loaded dictionary '%1'").arg(fileName)); // Save the location of the dictionary in the preferences QSettings qs(ORGANIZATION, PACKAGE_NAME); QString dicPath = qs.value(PrefsDialog::kINTF_DIC_PATH, "").toString(); qs.setValue(PrefsDialog::kINTF_DIC_PATH, fileName); } catch (std::exception &e) { displayErrorMsg(e.what()); } } } void MainWindow::on_action_WindowsBag_triggered() { if (m_bagWindow == NULL) { // Create the window BagWidget *bag = new BagWidget(NULL); bag->setGame(m_game); m_bagWindow = new AuxWindow(*bag, _q("Bag"), "BagWindow", m_ui.action_WindowsBag); QObject::connect(this, SIGNAL(gameChanged(const Game*)), bag, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), bag, SLOT(refresh())); } m_bagWindow->toggleVisibility(); } void MainWindow::on_action_WindowsBoard_triggered() { if (m_boardWindow == NULL) { // Create the window BoardWidget *board = new BoardWidget(NULL); board->setGame(m_game); m_boardWindow = new AuxWindow(*board, _q("Board"), "BoardWindow", m_ui.action_WindowsBoard); QObject::connect(this, SIGNAL(gameChanged(const Game*)), board, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), board, SLOT(refresh())); } m_boardWindow->toggleVisibility(); } void MainWindow::on_action_WindowsHistory_triggered() { if (m_historyWindow == NULL) { // Create the window HistoryTabWidget *history = new HistoryTabWidget(NULL); history->setGame(m_game); m_historyWindow = new AuxWindow(*history, _q("History"), "HistoryWindow", m_ui.action_WindowsHistory); QObject::connect(this, SIGNAL(gameChanged(const Game*)), history, SLOT(setGame(const Game*))); QObject::connect(this, SIGNAL(gameUpdated()), history, SLOT(refresh())); } m_historyWindow->toggleVisibility(); } void MainWindow::on_action_HelpAbout_triggered() { QString msg; msg.sprintf("Eliot %s\n\n", VERSION); msg += _q( \ "Copyright (C) 1999-2008 - Antoine Fraboulet & Olivier Teuliere\n\n" \ "This program is free software; you can redistribute it and/or " \ "modify it under the terms of the GNU General Public License as " \ "published by the Free Software Foundation; either version 2 of " \ "the License, or (at your option) any later version."); // QMessageBox::about() doesn't add the nice information icon, so we create // the box manually (not much work...) QMessageBox *aboutBox = new QMessageBox(QMessageBox::Information, _q("About Eliot"), msg, QMessageBox::Ok, this); aboutBox->exec(); }